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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M13 Something Irreversible
Might & Magic: Heroes VII - M13 Something Irreversible
Al-Betyl
Your starting city.
Defence Tower
Ship
30 Vampires
15 Grim Reapers
15 Skeleton Hoplites
Entrance only.
Exit only.
15 Archliches
40 Death Spiders
Natalu
Hostile Academy hero.
He has the army of 8 Apprentices, 3 Disciples, 20 Golems, 20 Gargoyles and 20 Cabirs.
Enlarge this map

Something Irreversible M13 | Necropolis Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M13 Something Irreversible

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Al-Betyl
Your starting city.

2Defence Tower

3Ship

The above map presents the first mission in the Necropolis campaign. Time is short and you need to plan precisely on each of your steps. With each turn, the enemy heroes will be approaching your capital. To stop them, you need to destroy bridges that slow the enemy down. At the same time, this quest is short and you should be able to complete it within a dozen-or-so turns, at most.

The Last Days of Al-Betyl - main mission

This quest becomes active at the moment, at which you start the first quest in Necropolis campaign. Its objective is to defend your starting city - Al-Betyl (M13,1). For this, you need to destroy bridges, which will win you some time. You need to slow enemy down enough to complete The Secret Harbor.

You cannot, or even must not win the final battle, therefore you do not need to try too hard. - Something Irreversible M13 | Necropolis - Necropolis - Might & Magic: Heroes VII Game Guide & Walkthrough
You cannot, or even must not win the final battle, therefore you do not need to try too hard.

The attack is launched even if the enemies have not managed to reach you before you completed the Secret Harbor quest. You will face the army of 50 Simurghs, 100 Fire elementals, 100 Water elementals, 400 Medium Genies and 1000 Cabir Masters.

You cannot win this battle, so you do not even need to try. The end of the battle marks the end of the first quest in the Necropolis campaign.

No Turning Back - main mission

This quest becomes active at the beginning of the mission. You need to activate the Watchtower, which will help you defend the city. It is several steps Northwards of the city (M13,2). All you need to do is approach it and click on it.

Destroying bridges wins you more time. - Something Irreversible M13 | Necropolis - Necropolis - Might & Magic: Heroes VII Game Guide & Walkthrough
Destroying bridges wins you more time.

You will be rewarded with 50 000 experience points. Additionally, the tower destroys the path to your city, which postpones the attack. Also, you have the another character at your disposal.

The Secret Harbour - main mission

The mission starts after you complete No Turning Back. You will receive another hero - Anastasya. With her help, you will have to find the underground bay.

Go North, where you find hero Zenda, who you need to talk to. After the conversation, she halts one of the Academy armies and you will be able to proceed with your quest. After a while, you encounter an enemy hero - Natalu, whom you will have to defeat. Even if you decide to solve the battle automatically, he should pose no threat.

Be on your way and you soon meet Adar-Malik. After the conversation, you will gain entrance to the underground. While there, you need to find the ship. Go up and then right. There, you can choose one of two paths to the waterfront. The upper path is shorter but you will have to fight a more difficult battle there. The lower one is longer and the enemies are much weaker. After you defeat the enemy, you can pass without being bothered to the ship(M13,3). After a short conversation, you will complete the mission and receive 15 Luck/Destiny and +5 to Defense. Automatically, you start a battle with the Academy, for the control over the city.

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