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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M11 The Blessings of Freedom
Might & Magic: Heroes VII - M11 The Blessings of Freedom
Hammer Fall
Your starting city.
Avalanche
To clean the passage you need 500 gold and 1 turn.
First Shantiri Bridge
Murazel's Tower of Light
Talk to Murazel - quest "Divided We Fall".
Second Shantiri Bridge
New Market
Neutral Haven city. It is weakly guarded.
Obelisk
Third Shantiri Bridge
Fourth Shantiri Bridge
Army of Griffins
Fifth Shantiri Bridge
Sixth Shantiri Bridge
Old City
Neutral Haven city. It is weakly guarded.
Orc Encampment
Establish an orc camp here - side quest "Diveded We Fall".
You will gain one additional hero and two core settlements.
Obelisk
Obelisk
Knights of Evergrey
Tear of Asha
Ancient Spirit Gate
Army of Griffins
Army of Griffins
It will open after completing "Soul Quest".
It will open after completing "Soul Quest".
Enlarge this map

The Blessings of Freedom M11 | Haven Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M11 The Blessings of Freedom

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Hammer Fall
Your starting city.

2Avalanche
To clean the passage you need 500 gold and 1 turn.

3First Shantiri Bridge

4Murazel's Tower of Light
Talk to Murazel - quest "Divided We Fall".

5Second Shantiri Bridge

6New Market
Neutral Haven city. It is weakly guarded.

7Obelisk

8Third Shantiri Bridge

9Fourth Shantiri Bridge

10Army of Griffins

11Fifth Shantiri Bridge

12Sixth Shantiri Bridge

13Old City
Neutral Haven city. It is weakly guarded.

14Orc Encampment
Establish an orc camp here - side quest "Diveded We Fall".
You will gain one additional hero and two core settlements.

15Obelisk

16Obelisk

17Knights of Evergrey

18Tear of Asha

19Ancient Spirit Gate

The above map presents the third mission of the Haven campaign. Now, you are up for the one of the most interesting missions, and one of the most complicated ones, at the same time. The entire mission revolves around defending your own main city and the key heroes, in the face of the overwhelming enemy forces. You need to be in a hurry, through and through and plan well on your steps. Simultaneously, you will have to take several actions, learn therefore their objectives and whereabouts of locations, on the map, to be able to manage your time effectively. Your main opponents in this mission are the other armies of the Haven .

The Heroes of Hammer Fall must not be defeated - main mission

This mission activates at the moment of beginning of the third mission in the Haven campaign and it boils down to defending your heroes - Thomas and Ymoril, as well as your main city of Hammer Fall. After you establish the Orcish Camp during the Divided We Fall mission and seize control over the hero of the Stronghold - Bilash, you will have to defend him also.

Use catapults to slow the enemy down. - The Blessings of Freedom M11 | Haven - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Use catapults to slow the enemy down.

To defend all, and to prevent your main city from being captured, you need to slow down the enemy armies as much as you can. Konrad, within the Last Man Standing mission, if he is appropriately managed, can slow down the enemy by 7 turns. To win more time, destroy all of the bridges that the enemy will be crossing and use catapults that additionally cause avalanches that block their route. Each such obstacle wins you an additional turn. Also, remember to seize and strengthen two additional cities - New Market (M11,6) and the Old City (M11,13).

Last Man Standing - main mission

Your mission is to keep Konrad, one of your heroes, alive for as long as possible. You will be attacked by waves of enemies and you gain 100 Blade Masters.

  • The first wave includes 1200 Legionnaires;
  • The second wave includes 1100 Legionnaires and 100 Marksmen;
  • The third wave includes 1000 Legionnaires and 400 Marksmen;
  • The fourth wave includes 800 Legionnaires, 50 Imperial Griffins and 400 Marksmen;
  • The fifth wave includes 100 Imperial Griffins, 50 Abbots, 50 Chaplains, 300 Marksmen and 10 Cuirassiers;
  • The sixth wave includes 50 Imperial Griffins, 100 Cuirassiers, 50 Abbots, 30 Serafs and 50 Chaplains;
  • The seventh wave includes 180 Cuirassiers and 220 Serafs.

You stand no chance of withstanding the last wave, but even in spite of a failure, the quest will be completed and you receive 500 experience points.

Closing the Doors - side quest

The objective is to destroy six bridges that lead up to your capital city - Hammer Fall (M11,1). With Tomas, go West towards the Avalanche (M11,2) and clear the passage. This is going to cost you 500 gold and one turn of waiting. Meanwhile, as Ymoril, go towards the First Shantiri Bridge (M11,3) and destroy it. As soon as you cross Avalanche two additional quests start - Divided We Fall and Soul Quest.

As Ymoril destroy the second Shantiri Bridge (M11,5). Go up ahead a little and destroy the third Shantiri Bridge (M11,8). Remember, though that you should not cross it, before you destroy it. As for the fourth bridge (M11,9), you should destroy it as Thomas. Now, as Ymoril, you only have to destroy the two remaining bridges - the fifth (M11,11) and the sixth (M11,12). Just remember that you should be staying within city walls, while destroying the last one. For completing this quest, you will receive +2 to Defense and +2 to Soul.

Divided We Fall - side quest

The quest starts at the moment, at which Thomas crosses Avalanche (M11,2). Your objective here is to visit there locations around the map and gather your forces before the enemy attack.

First of all, go to Tomas to Murazel's Tower of Light (M11,4) and talk to the Archangel. This will complete the first objective of the quest.

Then, you need to go East, where you can set up the Orcish Camp (M11,14). All you need to do is approach the spot. After you make the camp for your party, an additional hero will join you and you obtain two additional den.

The last location you should visit is the elite dwelling Knights of Evergrey (M11,17). As soon as you get there, you can obtain a group of around 10 Blade Masters for your party. After you visit all three places, you complete the quest and you receive 500 experience points.

Soul Quest - side quest

This quest starts at the moment at which Thomas crosses Avalanche (M11,2). You need to find three obelisks scattered around the map. The first one is to the North of New Market (M11,7). It is being defended by a small group of golems. The second one is in the North-Eastern corner of the map (M11,15) and it is defended by a similar group of golems. The last one is a bit Southwards (M11,16) and t is not being defended.

To collect the Tear, you need to use the Reveal Treasure spell in the appropriate spot - The Blessings of Freedom M11 | Haven - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

To collect the Tear, you need to use the Reveal Treasure spell in the appropriate spot.

As soon as you find all three obelisks, you need to find the Tear of Asha. For this, go East to the last one of the obelisks, around a small rubble (M11,18). Once you get there, you need to use the Reveal Treasure spell, thanks to which you can collect the Tear. Remember that this must be done by Tomas. Now you need to return to Hammer Fall and meet with Ella at the Ancient Spirit Gate (M11,19). This raises a barrier around the city and completes this quest. You will be rewarded with 500 experience points.

From the Ancient Spirit Gate, you can take along a group of 500 Shantiri Titans, which you will use in a fight with the enemy.

State of Siege - side quest

This quest starts as soon as you cross the Fourth Shantiri Bridge (M11,9). The three nearby ballistas seized by the enemy army and they are now barraging your positions. You need to eliminate them all. To learn their exact positions, see the map that has been prepared by us. All three groups of enemies have been marked with the same number (M11,10). The armies include around 20 Imperial Griffins each. For completing this quest, you receive 500 experience points.

Counterattack- main mission

This quest starts after you complete Soul Quest and the objective is to defeat three enemy armies ravaging your lands - Kryzstoff, Mateus and Serguei.

Fights with the enemy heroes will be the most interesting in the entire game. - The Blessings of Freedom M11 | Haven - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Fights with the enemy heroes will be the most interesting in the entire game.

The best solution is to defend in one of the two additional cities - Old City or New Market. You will then stand a high chance of winning. Remember that from the Ancient Spirit Gate (M11,19), you can take a group of 500 Shantiri Titans. Together with your army, they should be prepared even for a direct clash. For completing this quest, you receive 500 experience points.

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