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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Academy - City development | Sylvan - Buildings Heroes VII Guide

Last update: 25 April 2017

When developing an Academy city, you must prepare for larger gold expenses. In comparison to other factions, Academy buildings require about a dozen percents more gold. Additionally, you will need large amounts of ore and special resources, mostly Dragonblood crystals. During the development you will be able to raise two buildings that will give you new possibilities - dismantling artifacts and buying spell scrolls. No other faction allows you to do that.

A fully developed Academy city. - Academy - City development | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
A fully developed Academy city.

Below you will find a list showing the suggested order of constructing 14 buildings in your city. The number of objects is much larger, but the first two weeks of the game are the key ones. Not always, mostly due to the lack of resources, you will be able to construct the buildings exactly in recommended order. Slight differences from the list won't mean that your city is developed in wrong way.

Order

Name

Description

1

Hall of Heroes

Allows you to recruit new and defeated heroes.

2

Stone Parapet

Basic nest.

Allows you to recruit 18 Gargoyles per week.

3

Town Hall

Gives additional 500 pieces of gold per day.

4

Mage Guild - level 1.

Gives 5 random level 1 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

5

Mage Guild - level 2.

Gives 4 random level 2 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

6

School of Magic

Elite nest.

Allows you to recruit 4 Apprentices per week.

7

Workshop

Produces special unit.

Allows you to buy Sylvan ballista.

8

Fire Cave

Basic nest

Allows you to recruit 15 Cabirs per week.

9

City Hall

Gives additional 1000 pieces of gold per day.

10

Golem Foundry

A basic nest.

Allows recruiting 8 Golems per week.

11

Mage Guild - level 3.

Gives 3 random level 3 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

12

Mana Core

Doubles the maximum level of Mana of the hero who visits this place. Lasts till the end of the week.

13

Altar of Wishes

Elite nest.

Allows recruiting 3 Djinns per week.

14

Silver Pavilion

Elite nest.

Allows recruiting 2 Rakshasas per week.

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