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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M8 A World which now Trembles
Might & Magic: Heroes VII - M8 A World which now Trembles
Gathlad
Your starting city.
Lethsal
Neutral Dungeon city. It is guarded very weakly.
Altar o Sylanna
It allows you to open the Seal of Sylanna (09).
Seal of Shalassa
You can open it using key from Altar of Shalassa (10).
Barrier
To go through the barrier complete "Fang Bay" main quest.
Obelisk
Obelisk
Seal of Sylanna
You can open it using key from Altar of Sylanna (03).
Den of Thieves
Trading Post
Gloria
Hostile Academy hero. She will appear after completing "Broken Alliance" quest.
Merikh
Hostile Necropolis hero. He will appear after completing "Broken Alliance" quest.
Wilhelm and Malwen
Chest with artifact
Chest with artifact
Dragon Utopia
8 Green Dragons, 7 Spectral Dragons, 5 Black Dragons, 4 Gold Dragons.
As a reward you will get 3 artifacts, 2 spells and 25 000 gold.
Chest with artifact
Chest with artifact
Chest with artifact
Chest with artifact
Chest with artifact
Chest with artifact
Dragon Utopia
6 Green Dragons, 4 Bone Dragons, 4 Shadow Dragons, 2 Gold Dragons.
As a reward you will get 2 artifacts, 2 spells and 25 000 gold.
Elemental Forge
10 Fire Elementals, 10 Air Elementals, 10 Water Elementals.
As a reward you will get 2 artifacts, 2 spells, 10 Dragon Blood Crystals, 10 Dragon Steel, 10 Shadowsteel and 10 Starsilver.
Chest
Arcane Bracelets;
+4 Magic, Permits casting of the Prime spell Implosion once per combat.
Chest
Scout's Hat;
+4 Scouting range, Permits casting of the Air spell Ylath's Clairvoyance once per day.
Crusader Commandery
100 Sentinels, 60 Legionnaires, 50 Crossbowmen, 30 Dire Wolves, 15 Guardians.
As a reward you will get 2 artifacts and 4000 gold.
Chest
Dwarven Crossbow;
+4 to the base damage of friendly ranged creatures, All friendly ranged creatures have full range, +10 Initiative to friendly ranged creatures.
Chest
Dragon Scale Armour;
+4 Might, +4 Defence.
Obelisk
Chest
Arcane Circlet;
+2 Spirit, -1 less mana cost for all spells.
Shantiri Ruins
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
Den of Thieves
Trading Post
Den of Thieves
Trading Post
Enlarge this map

A World which now Trembles M8 | Dungeon Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M8 A World which now Trembles

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Gathlad
Your starting city.

2Lethsal
Neutral Dungeon city. It is guarded very weakly.

3Altar o Sylanna
It allows you to open the Seal of Sylanna (09).

4Seal of Shalassa
You can open it using key from Altar of Shalassa (10).

5Barrier
To go through the barrier complete "Fang Bay" main quest.

6Obelisk

8Obelisk

9Seal of Sylanna
You can open it using key from Altar of Sylanna (03).

10

11Den of Thieves

12Trading Post

13Gloria
Hostile Academy hero. She will appear after completing "Broken Alliance" quest.

14Merikh
Hostile Necropolis hero. He will appear after completing "Broken Alliance" quest.

15Wilhelm and Malwen

The map above shows two levels of the last mission of Dungeon campaign. You will start the adventure with a single city. You should start by taking over the second city, which is also located underground. Go to the surface only after you explore the whole lower level, claim buildings and develop your forces enough. You will face three enemies. The good news is, they don't have cities, only heroes. Despite that, don't wait too long with completing the mission, otherwise enemies might claim large areas of the upper level.

Fang Bay - main quest

The quest will start automatically when the mission starts. Your objective is to find the exit from the Fang Bay. The beginning should be similar as during all other Dungeon missions. First focus on exploring the underground, gaining new buildings and resources, and on expanding your army. Once you feel strong enough, you can go to the surface. You don't need to rush yourself too much, the enemies aren't very active.

In order to walk through the barrier you must find three obelisks. - A World which now Trembles M8 | Dungeon - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
In order to walk through the barrier you must find three obelisks.

Once you gather large enough army, go near the Barrier (M8,5). Listen to the story and your quest will be updated. In order to remove the barrier you must visit three obelisks (M8,6), (M8,7), (M8,8). They aren't guarded by anyone, so it shouldn't be hard. However, watch out for the three enemy heroes that can be found nearby.

The quest will end when you will walk through the barrier. As reward, you will receive 1000 experience points, 25 Sea Elven Pirates and +1 to Attack.

Broken Alliance - main quest

The quest will start automatically after completing the Fang Bay. Your objective will be visiting three Thief's Hideouts and three Trading Points.

To learn the exact location of all six points, check the provided map. All Trading Points are marked with number (M8,12). All hideouts are marked with number (M8,11). After visiting all locations you will receive reward in the form of +1 to Morale and +1 to Luck/Destiny.

During the next turn two enemy heroes will appear on the map and you will receive a new quest to complete.

The Day the Law Died - main quest

The quest will start automatically after you complete the Broken Alliance quest. In the northeastern part of the location enemy Necropolis hero, Merikh, has appeared (M8,14). You must simply defeat him. He has an army of 14 Spectral Dragons, 14 Grim Reapers, 150 Archliches, 138 Plague Lamasu and 49 Vampire Lords. As reward for winning the battle you will receive +1 to Attack and +1 to Defense.

The final three battles will be very hard, so make sure that you have a powerful enough army. - A World which now Trembles M8 | Dungeon - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
The final three battles will be very hard, so make sure that you have a powerful enough army.

Infernal Affairs - main quest

The quest will start automatically after you complete the Broken Alliance quest. Enemy Academy heroin, Gloria (M8,13), appeared in the eastern part of the map. You must defeat her. Gloria has an army of 17 Simurghs, 18 Titans, 160 Apprentices and 118 Djinn Channelers. You will receive +1 Magic and +1 Spirit for winning the battle.

Isolated Bishop - main quest

The quest will start automatically after completing the two previously described quests - The Day the Law Died and Infernal Affairs. Your objective is to defeat Wilhelm. He can be found in the middle of the map (M8,15). Once you get close, you will be attacked by Malwen whose army consists of 45 Minotaur Guards, 19 Black Dragons, 618 Shades, 18 Dark Hydras, 642 Trackers and 134 Medusa Sorceresses. After winning the battle the quest and the whole Dungeon campaign will end.

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