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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M6 The Shadows of Men's Thoughts
Might & Magic: Heroes VII - M6 The Shadows of Men's Thoughts
Myrthin
Your starting city.
Ajdal-Suq
Hostile Academy city.
Haven Fort
Tusmah-Ayn
Hostile Academy city.
Academy Fort
Western Trading Post
Southern Trading Post
Northern Trading
Eastern Trading Post
Southgate
Hostile Haven city.
Yellowdale
Hostile Haven city.
Crusader Commandery
You can attack it only with Malwen.
20 Skeletons, 10 Ghosts.
They will join you for 976 gold.
20 Assassins.
They will foin you for 900 gold.
20 Griffins.
They will join you for 1440 gold.
Dangerous Cave
10 Sand Wyverns, 1 Behemoth, 1 Cyclops.
As a reward you will get artifact and 2000 gold.
8 Minotaurs.
They will join you for 10 400 gold.
Chest
Black Guard's Glove;
+2 Might.
Chest
Sacred Seeds;
1 Wood per day.
Chest
Crystal Circlet;
+2 Spirit.
Chest
Amulet of Health;
+1 Health for friendly creatures.
20 Troglodytes.
They will join you for 2460 gold.
10 Medusas.
They will join you for 4000 gold.
Chest
Assassin's Glove;
+2 Might, +5 Destiny.
Haunted Ruins
450 Skeletons, 200 Skeleton Hoplites, 200 Ghosts, 10 Vampires.
As a reward you will get artifact, 5 ore and 5000 gold.
Chest
Amulet of Disguise;
+1 Defence, Permits casting of the Water spell Fog Shroud once per combat.
Shantiri Ruins
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
Entrance only.
Exit only.
Chest
Sandals of Swift Journey;
+1 hero maximum movement.
Chest
Diplomat's Coat;
5% higher chance that neutral armies offer to join the hero.
Chest
Elemental Ring;
Permits casting of the Prime spell Summon Elemental once per combat.
Chest
Magister's Robe;
+2 Magic, +2 Spirit.
Entrance only.
Exit only.
52 Assassins.
They will join you for 2360 gold.
Chest
Amulet of the Jaguar;
+4 Might.
Enlarge this map

The Shadows of Men's Thoughts M6 | Dungeon Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M6 The Shadows of Men's Thoughts

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Myrthin
Your starting city.

2Ajdal-Suq
Hostile Academy city.

3Haven Fort

4Tusmah-Ayn
Hostile Academy city.

5Academy Fort

6Western Trading Post

7Southern Trading Post

8Northern Trading

9Eastern Trading Post

10Southgate
Hostile Haven city.

11Yellowdale
Hostile Haven city.

12Crusader Commandery
You can attack it only with Malwen.

The map above shows two locations that make the second mission of Dungeon campaign. Once more you will have one city in the underground and two heroes at the start of the mission. First, focus on claiming the whole lower level and walk to the surface once you have good enough army. Sadly, this time you should hurry, as two Academy and two Haven cities will be your opponents. They are not very difficult opponents, but if you waste too much time they might interrupt you in completing the Gossipmonger quest.

Border Incident - main quest

The quest will start automatically after you begin playing on the second map of Dungeon campaign. Your main objective is conquering two enemy forts - Academy and Haven. Before going to the surface, explore the underground, claim mines and train a proper army.

To conquer Haven Fort (M6,3) you will have to pass a long road. While underground, go to the entrance number 2, and then go through the surface to the entrance number 3. Now go north until you reach passage number 4. Once you're on the surface, all that's left is to go west, to the fort. The battle shouldn't be hard, even at the start of the adventure you should be able to deal with the opponents.

To take the fort you must efficiently travel between underground and surface. - The Shadows of Mens Thoughts M6 | Dungeon - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
To take the fort you must efficiently travel between underground and surface.

Academy Fort (M6,5) is located in the southeastern part of the map. To reach it you must travel a long way. While in the city, first go to the entrance number 2 and, while on the surface, to the passage number 7. Walk through the underground to the stairs number 8. While again on the surface, go west. After a while you will reach the Academy fort. Similarly to the previous one, this place isn't strongly protected.

Once you destroy the two forts, the quest will end and you will receive 2500 experience points, 10 Dragonblood Crystals and 10 Starsilver.

Gossipmonger - main quest

The quest will start automatically after completing the Border Incident quest. Your objective is very simple but it will require you to travel a long distance. You must visit four merchants located in different parts of the map.

You must visit Western Trading Point (M6,6), Southern Trading Point (M6,7), Northern Trading Point (M6,8) and Eastern Trading Point (M6,9). Once you do it, you will receive 5000 experience points and +2 to Morale.

Let the Dragon Gods sort them out - main quest

The only objective of this quest is avoiding battle with enemy Academy hero - Johari. The easiest way to complete this quest is by quickly completing The Last Crusade quest, before Johari will reach to you.

The Last Crusade - main quest

After visiting the last merchant, the door leading to Crusader Commandery becomes open. All that you must do now is go there and defeat the forces stationed there. Remember that the attack can be performed only as Malwen heroine. In the commandery you will find 100 Sentinels, 60 Legionnaires, 50 Crossbowmen, 30 Dire Wolves and 15 Guardians.

As reward for winning the battle you will receive 15 000 experience points and +2 to Attack.

 

First eliminate the Wizards, then Brutes, and finally Golems. - The Shadows of Mens Thoughts M6 | Dungeon - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
First eliminate the Wizards, then Brutes, and finally Golems.

After a short cutscene the battle with Academy hero will start. You will have an automatically allocated army. The fight shouldn't be hard. What's important, don't use the automatic battle mode. Once you win, the mission will end.

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