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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M2 Perils of Waves and War
Might & Magic: Heroes VII - M2 Perils of Waves and War
You start your journey here.
Obelisk
Click to start side quest "Uncharted".
Sylvan Fort
Defeat the defenders and take over the fort. It has very few guardians.
Talalir
City is not protected. You can take over it without any battle.
Stronghold Fort
Undead Island
Join the part of your crew to your army and take over the Necropolis Fort. Watch out for strong group of vampires.
In the south of the island you will find another obelisk.
Obelisk
Watch out for Behemoth.
Faillan
Neutral Sylvan City. It is guarded by 20 Centaurs.
Obelisk
Mwanya
Hostile Stronghol city.
Mchanga
Hostile Stronghol city.
Mweusi
Hostile Stronghol city.
Ancient Treant
Maelstrom
It will appear after completing "Uncharted" side quest. When you sail into it you will get +1 Morale and +1 Luck/Destiny.
Treasure chest
1500 gold or 1000 experience points.
Treasure chest
1500 gold or 1000 experience points.
Treasure chest
1000 gold or 500 experience points.
Treasure chest
1000 gold or 500 experience points.
20 Sea Elf Pirates
Treasure chest
2000 gold or 1500 experience points.
Treasure chest
2000 gold or 1500 experience points.
Treasure chest
1500 gold or 1000 experience points.
20 Sea Elf Pirates
Haunted ruins
Around 6000 Skeletons, 200 Ghosts and 10 Vampires.
As a reward you will get 5000 gold and Barbarian Cape (10% less damage from magic for allied units).
Derelict ship
120 Skeletons, 80 Ghosts, 10 Liches, 1 Bone Dragon.
As a reward you will get 10 wood and Ring of Swiftness, which add +5 to Initiative for allied units.
Treasure chest
1000 gold or 500 experience points.
Treasure chest
2000 gold or 1500 experience points.
Treasure chest
2000 gold or 1500 experience points.
Treasure chest
2000 gold or 1500 experience points.
Treasure chest
1500 gold or 1000 experience points.
Treasure chest
1000 gold or 500 experience points.
Treasure chest
1000 gold or 500 experience points.
Treasure chest
1500 gold or 1000 experience points.
Treasure chest
1000 gold or 500 experience points.
Treasure chest
1500 gold or 1000 experience points.
20 Sea Elf Pirates
20 Sea Elf Pirates
20 Sea Elf Pirates
Treasure chest
1000 gold or 500 experience points.
Treasure chest
2000 gold or 1500 experience points.
Derelict ship
1 Bone Dragon, 10 Liches, 80 Ghosts, 120 Skeletons.
As a reward you will get 10 wood and Sandals of the Swift Journey (+1 maximum move points).
Treasure chest
1000 gold or 500 experience points.
Enlarge this map

Perils of Waves and War M2 | Sylvan Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M2 Perils of Waves and War

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1 � You start your journey here.

2Obelisk
Click to start side quest "Uncharted".

3Sylvan Fort
Defeat the defenders and take over the fort. It has very few guardians.

4Talalir
City is not protected. You can take over it without any battle.

5Stronghold Fort

6Undead Island
Join the part of your crew to your army and take over the Necropolis Fort. Watch out for strong group of vampires.
In the south of the island you will find another obelisk.

7Obelisk
Watch out for Behemoth.

8Faillan
Neutral Sylvan City. It is guarded by 20 Centaurs.

9Obelisk

10Mwanya
Hostile Stronghol city.

11Mchanga
Hostile Stronghol city.

12Mweusi
Hostile Stronghol city.

13 � Ancient Treant

14Maelstrom
It will appear after completing "Uncharted" side quest. When you sail into it you will get +1 Morale and +1 Luck/Destiny.

The map above shows the second mission of the Sylvan campaign during which you will still be controlling Wysloth. This time the map is quite large and consists of an islands archipelago. For the first time you will face opponents that, just like you, are upgrading cities, gathering resources and claiming buildings. There are three of them, but if you quickly take control of the strategic points of the map, such as cities and forts, they shouldn't be a great threat to you. The main mission objective is getting through an orcs' blockade. To do it as quickly as possible, you must complete one side quest that is the key to victory.

The Blockade - main quest

The quest will start automatically when you begin the second mission of Sylvan campaign. You will have to find a way to get through the blockade. You should hurry as there are 3 Stronghold towns on the map and they will be actively developing.

First send one hero to Sylvan Fort (M2,3). The battle won't be hard, there are only 6-7 weak opponents there. After winning you will be able to rebuild the fort. However, you will need proper resources: 1500 gold, 10 ore and 10 wood. All you need to do is explore the small island on which you currently are - you should easily gain the resources you need. On the same island there's the fort that will allow you to recruit additional troops as well. At the same time, as your second hero, enter the Teleport north from the island. The hero will be teleported slightly south. First thing you should do as him is claiming the Stronghold Fort (M2,5).

Claiming successive forts is the key to victory on this map. - Perils of Waves and War M2 | Sylvan - Sylvan - Might & Magic: Heroes VII Game Guide & Walkthrough
Claiming successive forts is the key to victory on this map.

At this point you should have enough forces to go to the island north and conquer your first city - Talalir (M2,4). The city itself isn't protected at all, but you must defeat few groups of enemies to get to it.

Once you conquer two forts and the city, you should go to the Undead Island (M2,6). There you will find another fort, this time belonging to Necropolis and protected much better. You will have to fight a pretty strong army of vampires. The last step of the preparations to war should be taking over the neutral Sylvan city located on the island in the middle of the map (M2,8). It is protected by a small garrison of Centaurs.

Once you have three forts and two towns, you can start the main mission objective, which is getting through the barricade. To do it, conquer one of the enemy cities - Mwanya (M2,10), Mchanga (M2,11) or Mweusi (M2,12). Once you do it, your attention should focus on strange obelisks scattered through the map. They should be your next target.

The process of activating all obelisks can be found in the walkthrough to Uncharted quest. Once you do it, another quest, Into the Maelstrom, will activate, allowing you to leave the map.

As reward for completing the quest you will receive +1 to Attack, +1 to Magic and gloves that add +2 to Might.

Uncharted - side quest

The quest will start when you will walk close and interact with the strange obelisk (M2,2) on one of the isles where you start. Your objective is to gather clues from all five constructions scattered through the whole map. The second obelisk can be found on the Undead Island (M2,6), more precisely on its southern part. It is protected by less than twenty spiders. The third obelisk can be found on one of the central islands (M2,7). Watch out, as it is guarded by the Behemoth, one of the strongest creatures in the game. Luckily, the creature is alone. Fourth obelisk can be found on the north of one of the islands in the center of the map (M2,9). The last one is located on the green island in the southeastern corner of the map (M2,13). It is guarded by a group of 5 strong Ancient Treants, so prepare yourself before going at them.

Obelisks are more important than you think. - Perils of Waves and War M2 | Sylvan - Sylvan - Might & Magic: Heroes VII Game Guide & Walkthrough
Obelisks are more important than you think.

Once you click the last obelisk, the quest will end and you will receive the Sextant of the Sea Elves which adds +4 to sight radius and makes traveling in a ship 15% faster.

It will also automatically start the Into the Maelstrom main quest.

Into the Maelstrom - main quest

The quest will start automatically after gathering the information from five obelisks during the Uncharted quest. A mysterious whirl appeared on the north of the map (M2,14). You must swim into it. Once you do it, you will receive +1 to Morale and +1 to Luck/Destiny.

This will also end The Blockade main quest and make you leave the map.

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