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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Stronghold - Units | Stronghold - Buildings Heroes VII Guide

Last update: 25 April 2017

Harpy / Fury

Harpy - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Harpy
Cost: 45 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 45 gold

Strike and Return - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Strike and Return

After attacking, the creature will return to its previous position as long as that place is still available.

Fury - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Fury
Cost: 59 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 59 gold

Strike and Return - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Strike and Return

After attacking, the creature will return to its previous position as long as that place is still available.

Unfettered - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Unfettered

Any creatures cannot retaliate after this unit's attack.

Gnoll / Gnoll Hunter

Gnoll - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Gnoll
Cost: 38 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 38 gold

Gnoll Hunter - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Gnoll Hunter
Cost: 49 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 49 gold

Opportunity Shot - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Opportunity Shot

If the creature isn't in the middle of melee battle, it can perform an immediate, free shot at enemies that have been melee attacked.

Brute / Crusher

Brute - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Brute
Cost: 92 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 92 gold

Demonic Lineage - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Demonic Lineage

Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%.

Vulnerability to Light. The creature receives 25% more damage from Light Magic.

Crusher - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Crusher
Cost: 120 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 120 gold

Demonic Lineage - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Demonic Lineage

Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%.

Vulnerability to Light. The creature receives 25% more damage from Light Magic.

Unfettered - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Unfettered

The creature is resistant to all forms of Movement reduction.

Centaur / Centaur Marauder

Centaur - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Centaur
Cost: 286 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 286 gold

Maneuver - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Maneuver

When the creature is supposed to retaliate after a melee attack, it gets away from enemy and responds with ranged attack.

Centaur Marauder - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Centaur Marauder
Cost: 372 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 372 gold

Manuever - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Manuever

When the creature is supposed to retaliate after a melee attack, it gets away from enemy and responds with ranged attack.

Mobile Shooter - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Mobile Shooter

The creature can move and then shoot or first shoot and then move.

Sand Wyvern / Venomous Wyvern

Sand Wyvern - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Sand Wyvern
Cost: 334 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 334 gold

Regeneration - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Regeneration

The creature regains 20 Health at the end of its turn.

Resistant to Earth - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Resistant to Earth

Earth Magic spell's and effect's damage is reduced by half and enemy attacks that deal Earth Magic related damage are reduced by 25%.

Venomous Wyvern - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Venomous Wyvern
Cost: 434 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 434 gold

Regeneration - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Regeneration

The creature regains 20 Health at the end of its turn.

Resistant to Earth - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Resistant to Earth

Earth Magic spell's and effect's damage is reduced by half and enemy attacks that deal Earth Magic related damage are reduced by 25%.

Acid Breath - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Acid Breath

Enemies that are hit will receive half of the damage dealt during first strike in their next turn and 25% damage in their third turn.

Basilisk Rider / Basilisk Lancer

Basilisk Rider - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Basilisk Rider
Cost: 1300 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1300 gold

Petrification - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Petrification

Creatures that receive a critical hit are stunned till the end of their next turn or until they receive other damage.

Basilisk Lancer - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Basilisk Lancer
Cost: 1690 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1690 gold

Long Range - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Long Range

Small creatures cannot retaliate to attacks of this unit.

Petrification - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Petrification

Creatures that receive a critical hit are stunned till the end of their next turn or until they receive other damage.

Cyclops / Enraged Cyclops

Cyclops - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Cyclops
Cost: 5500 gold, 1 Dragonblood Crystal - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Dragonblood Crystal

Sweeping Bash - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Sweeping Bash

Creature hits all enemies that are neighboring the target under small angle.

Enemies that receive critical hit are stunned till the end of their next turn.

Demonic Lineage - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Demonic Lineage

Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%.

Vulnerability to Light. The creature receives 25% more damage from Light Magic.

Enraged Cyclops - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Enraged Cyclops
Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals

Sweeping Bash - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Sweeping Bash

Creature hits all enemies that are neighboring the target under small angle.

Enemies that receive critical hit are stunned till the end of their next turn.

Demonic Lineage - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Demonic Lineage

Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%.

Vulnerability to Light. The creature receives 25% more damage from Light Magic.

Fiery Eye - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Fiery Eye

The creature shoots at maximum reach and deals from 40 to 47 fire damage.

Behemoth / Ancient Behemoth

Behemoth - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Behemoth
Cost: 5500 gold, 1 Dragonsteel - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Dragonsteel

Piercing Claws - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Piercing Claws

Attacks of this creature ignore half of the target's Defense.

Ancient Behemoth - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Ancient Behemoth
Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel

Piercing Claws - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Piercing Claws

Attacks of this creature ignore half of the target's Defense.

Mighty Pounce - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Mighty Pounce

Once per battle the creature can perform a jump twice as long as their movements reach and it can attack the neighboring enemy units which cannot retaliate.

Special units

Walking in Dreams - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough
Walking in Dreams
Cost: 1500 gold - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1500 gold

Deadth Cloak - Stronghold - Units | Stronghold - Buildings - Stronghold - Might & Magic: Heroes VII Game Guide & Walkthrough

Deadth Cloak

Regenerates 20 Health points of allied creature (doesn't work on Constructs and Undead).

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