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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Haven - Units | Haven - Buildings Heroes VII Guide

Last update: 25 April 2017

Sentinel / Legionnaire

Sentinel - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Sentinel
Cost: 43 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 43 gold

Legionnaire - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Legionnaire
Cost: 56 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 56 gold

Shieldguard - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Shieldguard

Neighboring creatures receive only half of melee and ranged damage and the Legionnaire receives 25% of that damage.

Crossbowman / Marksman

Crossbowman - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Crossbowman
Cost: 45 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 45 gold

Marksman - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Marksman
Cost: 59 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 59 gold

Piercing Shot - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Piercing Shot

This creature shoots all units that are in a line.

Cavalier / Cuirassier

Cavalier - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Cavalier
Cost: 1300 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1300 gold

Charge - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Charge

The creature attacks with +1 to Attack for each field it moves through before the attack.

Cuirassier - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Cuirassier
Cost: 1690 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1690 gold

Charge - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Charge

The creature attacks with +1 to Attack for each field it moves through before the attack.

Bash - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Bash

Enemies hit by this creature cannot retaliate to its attack and will be stunned till the end of the turn.

Dire Wolf / Silverback

Dire Wolf - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Dire Wolf
Cost: 110 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 110 gold

Unlimited Retaliation - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Unlimited Retaliation

The creature always retaliates when it has an opportunity to.

Silverback - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Silverback
Cost: 143 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 143 gold

Unlimited Retaliation - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Unlimited Retaliation

The creature always retaliates when it has an opportunity to.

Feral Charge - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Feral Charge

The creature attacks a target with no range limited by Movement and the target cannot retaliate.

It hits with +5 to Attack and its Defense is reduced to 0 till the end of its next turn.

Usable once per battle.

Guardian / Justicar

Guardian - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Guardian
Cost: 400 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 400 gold

Unlimited Retaliation - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Unlimited Retaliation

The creature gains a free possibility to retaliate on the neighboring enemy that attacked other allied unit.

Justicar - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Justicar
Cost: 520 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 520 gold

Unlimited Retaliation - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Unlimited Retaliation

The creature gains a free possibility to retaliate on the neighboring enemy that attacked other allied unit.

Cleave - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cleave

The creature always hits twice. Attacked enemies can retaliate after the first hit.

Chaplain / Abbot

Chaplain - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Chaplain
Cost: 400 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 400 gold

Aura of Cleansing - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Aura of Cleansing

The creature and allies neighboring with it receive +4 to Defense and at the start of their turn they lose random negative magic effect.

Abbot - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Abbot
Cost: 520 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 520 gold

Aura of Cleansing - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Aura of Cleansing

The creature and allies neighboring with it receive +4 to Defense and at the start of their turn they lose random negative magic effect.

Ranged Retaliation - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Ranged Retaliation

The creature attacked from a distance can, if it isn't participating in a melee combat, perform a retaliating shot.

Seraph / Celestial

Seraph - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Seraph
Cost: 5500 gold, 1 Dragonblood Crystal - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Dragonblood Crystal

Aura of Purity - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Aura of Purity

The creature and neighboring allied creatures cannot receive any negative magic statuses.

Celestial - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Celestial
Cost: 7150 gold, 1 Dragonsteel, 2 Dragonblood Crystals - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 1 Dragonsteel, 2 Dragonblood Crystals

Aura of Purity - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Aura of Purity

The creature and neighboring allied creatures cannot receive any negative magic statuses.

Resurrection - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Resurrection

Heals and resurrects allied creature, restoring 50 Health (doesn't work on Undead and Constructs).

Landsknecht / Swordmaster

Landsknecht - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Landsknecht
Cost: 5500 gold, 1 Starsilver - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Starsilver

Indomitable - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Indomitable

The creature is resistant to negative mind effects: its Morale cannot drop, Hypnosis and Face of Fear doesn't work on it when it is attacked.

Swordmaster - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Swordmaster
Cost: 7150 gold, 2 Starsilver, 1 Shadowsteel - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 2 Starsilver, 1 Shadowsteel

Indomitable - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Indomitable

The creature is resistant to negative mind effects: its Morale cannot drop, Hypnosis and Face of Fear doesn't work on it when it is attacked.

Special Units

Haven Ballista - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Haven Ballista
Cost: 1000 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1000 gold

Sister - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
Sister
Cost: 500 gold - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 500 gold

Healing - Haven - Units | Haven - Buildings - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough

Healing

Heals selected allied creature, restoring 20 of its Health (doesn't work on Undead and Constructs).

Perfect Warfare unlocks the action: Sister can also resurrect fallen creatures.

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