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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Light Magic | Skills Heroes VII Guide

Last update: 11 May 2016

Light Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.

You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Light Magic spells you received. You can also select Light Magic as the preferred one, thanks to that you will receive at least one Light Magic spell of each level.

Light Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Light Magic, then in Light Scholar. If it will be your main magic school, you can additionally buy Master of Light I. On the second level unlock the mandatory Expert Light Magic. If you have the spells mentioned in the description of the Master of Light II, buy this skill. If not, then invest in Light Wisdom. Develop the Master and Grandmaster levels only if the Light Magic is your preferred magic school and the Mage Guild is developed to level four.

Novice

 

Name

Description

Novice Light Magic - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Novice Light Magic

Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 1.

Light Scholar - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Light Scholar

Reduces the Mana cost of Light Magic spells by 20%.

Master of Light I - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Master of Light I

Heal spell is now casted on creatures on a 4x4 territory.

Sun Beam additionally reduces Attack and Defense of hit units by 1. Effect lasts for 3 turns.

Uplifting Light - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Uplifting Light

+3 to Leadership for each Light Magic spell casted. Lasts till the end of the battle.

Expert

 

Name

Description

Expert Light Magic - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Expert Light Magic

Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 2.

Master of Light II - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Master of Light II

Celestial Armor spell is now casted on creatures on a 3x3 territory. Cleansing Light is now casted on creatures on a 4x4 territory.

Light Wisdom - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Light Wisdom

+4 to Light Magic spell's Magic. Every second wisdom skill adds +4 to this bonus.

Master

 

Name

Description

Master Light Magic - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Master Light Magic

Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 3.

Master of Light III - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Master of Light III

Retribution spell is now casted on creatures on a 4x4 territory.

Blinded additionally reduces Attack and Defense of hit creatures by 1. The effect lasts for 3 turns.

Grandmaster

 

Name

Description

Chosen of the Light - Light Magic | Skills - Skills - Might & Magic: Heroes VII Game Guide & Walkthrough

Chosen of the Light

Whenever hero casts a positive Light Magic spell on allied creature, the target receives +2 to Attack, +2 to Defense, +5 to Morale, +5 to Luck. Additionally, deals maximum damage till the end of the current turn.

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