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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Prime Magic | Battles Heroes VII Guide

Last update: 25 April 2017

 

Name

Description

Dispel Magic - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Dispel Magic

Immediately removes all buffs and debuffs from selected creature.

At first level the spell costs 50 mana, at fourth level only 10 mana.

Instant Reinforcements - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Instant Reinforcements

Immediately teleports selected creatures from the closest city with a Town Portal to the hero.

Mana cost depends on the amount of creatures that you intend to teleport. It doesn't work between surface and underground.

Fortune - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Fortune

Increases Luck of all allied creatures on the marked 4x4 territory. Lasts for 3 turns.

Implosion - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Implosion

Immediately deals Prime Magic damage to selected creature. The damage is equal to a specific part of his total health. It also drags all creatures that are less than 3 fields away to the target.

The damage depends mostly on hero's Magic and on spell level.

Instant Recall - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Instant Recall

Immediately teleports the hero and his army to the closest allied city with a Town Portal.

Doesn't work between the surface and underground.

Summon Elemental - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Summon Elemental

Immediately summons random Elementals to the battlefield.

Further levels increase the number of summoned Elementals.

Teleport - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Teleport

Teleports selected allied creature to a free field in spell's range.

Depending on spell level, the range might be 3, 5, 7 or 100.

Time Control - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Time Control

Increases the Initiative of selected allied creature and reduces the Initiative of selected enemy creature. Lasts 3 turns.

Spell effectiveness depends on its level and range from 5 to 15.

Time Stasis - Prime Magic | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Time Stasis

Selected creature cannot act and is treated as if it doesn't exist. Time Stasis spell can be dispelled. It lasts from the start of the next round.

The higher the spell level, the less it costs (from 80 to 30 Mana points).

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