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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 12 | Dungeon - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Maze - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Maze

Cost:

5000 gold

20 ore

Elite nest.

Allows recruiting 2 Minotaurs per week.

Labyrinth - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Labyrinth

Requirements:

Maze

Cost:

7500 gold

5 dragonsteel

5 Dragonblood crystals

Upgrade of the legendary nest.

Allows recruiting and upgrading Minotaurs to Minotaur Guards.

Mage Guild - level 4. - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 4.

Requirements:

Mage Guild - level 3.

Cost:

500 gold

5 ore

5 Dragonblood crystals

5 Starsilver

5 dragonsteel

5 shadowsteel

Gives 1 random level 4 spell to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Moat - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Moat

Requirements:

Wall level 2.

Cost:

500 gold

2 shadowsteel

Adds a moat during siege.

Snake Tower - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Snake Tower

Requirements:

Lake of Stilled Voices

Cost:

3400 gold

10 wood

Makes it impossible to build the Shadowsteel Pool

Upgrade of the basic nest.

+5 Medusas or Medusa Sorceresses per week.

Shadowsteel Pool - Level 12 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Shadowsteel Pool

Requirements:

Strider Forge

Cost:

3700 gold

10 ore

2 shadowsteel

Makes it impossible to build the Snake Tower

Upgrade of the basic nest.

+4 Striders or Soulless.

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