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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 9 | Dungeon - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

City Hall - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
City Hall

Requirements:

Town Hall

Cost:

5000 gold

Gives additional 1000 pieces of gold per day.

Strider Forge - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Strider Forge

Requirements:

Shadowsteel Refinery or Chthonian Deposit

Cost:

2500 gold

10 ore

5 shadowsteel

Elite nest.

Allows recruiting 4 Striders per week.

Soulless Forge - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Soulless Forge

Requirements:

Strider Forge

Cost:

3700 gold

5 starsilver

5 dragonsteel

5 shadowsteel

Upgrade of the legendary nest.

Allows recruiting and upgrading Striders to Soulless.

Lake of Stilled Voices - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Lake of Stilled Voices

Requirements:

Mage Guild - level 2.

Cost:

2700 gold

10 wood

Elite nest.

Allows recruiting 5 Medusas per week.

Frozen Statuary - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Frozen Statuary

Requirements:

Lake of Stilled Voices

Cost:

3400 gold

5 Dragonblood crystals

Upgrade of the legendary nest.

Allows recruiting and upgrading Medusas to Medusa Sorceresses.

Dark Watch - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Dark Watch

Requirements:

Wall level 2.

Pillar of Eyes

Cost:

500 gold

5 ore

2 shadowsteel

During siege, the city has 2 towers.

Hall of intrigue - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Hall of intrigue

Requirements:

Spies Guild

Cost:

1000 gold

2 wood

Thieves Guild obtains the ability to start sabotage missions in random nest of enemy city. Due to such action weekly production of sabotaged building is reduced by half.

Wall level 2 - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 2

Requirements:

Wall level 1

Cost:

1000 gold

5 wood

5 ore

Increases the number of hit points of walls and gates during siege.

Adds Minotaurs and Medusas to local guard.

Increases the number and growth of creatures in local guard.

Mage Guild - level 3. - Level 9 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 3.

Requirements:

Mage Guild - level 2.

Cost:

500 gold

5 ore

3 Dragonblood crystals

3 shadowsteel

3 dragonsteel

3 starsilver

Gives 3 random level 3 spells to this city.

Each hero visiting this city will receive them as long as he meets the requirements.

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