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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 3 | Necropolis - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Town Hall - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Hall

Requirements:

Village Hall

Cost:

2000 gold

Gives additional 500 pieces of gold per day.

Pile of Bones - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Pile of Bones

Requirements:

Graveyard

Cost:

800 gold

Makes it impossible to build the Howling Parapet

Upgrade of the basic nest.

+25 Skeletons or Skeleton Hoplites per week.

Howling Parapet - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Howling Parapet

Requirements:

Ruined Tower

Cost:

1000 gold

5 ore

Makes it impossible to build the Pile of Bones

Upgrade of the basic nest.

+18 Ghosts or Banshees per week.

Resource Silo - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Resource Silo

Requirements:

Marketplace

Cost:

3000 gold

2 wood

2 ore

Each day it adds randomly 1 piece of one of the resources: Dragonblood crystal, Shadowsteel, Dragonsteel, Starsilver.

Mage Guild - level 2. - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 2.

Requirements:

Mage Guild - level 1.

Cost:

500 gold

2 wood

2 ore

1 Starsilver

1 Dragonblood crystal

1 Dragonsteel

1 Shadowsteel

Gives 4 random level 2 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Wall level 1 - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 1

Cost:

1000 gold

10 wood

10 ore

Adds walls and gates used during siege and local guard consisting of Skeletons and Ghosts.

Moonlight Amplifier - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Moonlight Amplifier

Cost:

500 gold

Makes it impossible to build the Embassy

Prime Magic spells casted by your heroes that remain in the area of influence of this city are one level higher.

Embassy - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Embassy

Cost:

1000 gold

5 wood

Makes it impossible to build the Moonlight Amplifier

+20% chance of success when negotiating with neutral armies in city's area of influence.

Spider Nest - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Spider Nest

Requirements:

Namtaru Nest

Cost:

1200 gold

10 wood

Basic nest.

Allows you to recruit 10 Ebon Spiders per week.

Spider Lair - Level 3 | Necropolis - Buildings - Necropolis - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Spider Lair

Requirements:

Spider Nest

Cost:

2100 gold

5 Dragonblood crystals

Upgrade of the basic nest.

Allows you to recruit and upgrade Ebon Spiders to Death Spider.

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