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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 6 | Academy - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

School of Magic - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
School of Magic

Requirements:

Mage Guild - level 2.

Cost:

3400 gold

8 wood

2 Dragonblood crystals

Elite nest.

Allows you to recruit 4 Apprentices per week.

University of Magic - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
University of Magic

Requirements:

School of Magic

Cost:

3000 gold

10 ore

2 Dragonblood crystals

2 Starsilver

Upgrade of the elite nest.

Allows you to recruit and upgrade Apprentices to Disciples.

Mana Core - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mana Core

Requirements:

Mage Guild - level 2.

Cost:

500 gold

2 Dragonblood crystals

Doubles the maximum level of Mana of the hero who visits this place. Lasts till the end of the week.

Mage Guild - level 3 - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 3

Requirements:

Mage Guild - level 2.

Cost:

500 gold

2 wood

2 ore

3 Dragonblood crystals

3 starsilver

3 dragonsteel

3 shadowsteel

Gives three random level 3 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Pyramidal Craft - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Pyramidal Craft

Requirements:

Workshop

Cost:

500 gold

5 wood

2 shadowsteel

Makes it impossible to build Lightning Pyramid

Produces special unit.

Allows buying Small Pyramids.

Lightning Pyramid - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Lightning Pyramid

Requirements:

Wall level 1

Workshop

Cost:

600 gold

2 ore

2 Dragonblood crystals

Makes it impossible to build Pyramidal Craft

The city has 2 towers during siege.

Wall level 1 - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 1

Cost:

1500 gold

5 wood

10 ore

Adds walls and gates used during siege to the city as well as local guard consisting of Gargoyles and Cabirs.

Golem Foundry - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Golem Foundry

Requirements:

Workshop

Cost:

1700 gold

5 ore

A basic nest.

Allows recruiting 8 Golems per week.

Golem Forge - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Golem Forge

Requirements:

Golem Foundry

Cost:

900 gold

5 Starsilver

Upgrade of the basic nest.

Allows recruiting and upgrading Golems to Sandstone Golems.

Lava Lake - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Lava Lake

Requirements:

Fire Cave

Cost:

1500 gold

Makes it impossible to build the Starsilver Forge

Upgrade of the basic nest.

+15 to the weekly growth of Cabirs or Master Cabirs.

Starsilver Forge - Level 6 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Starsilver Forge

Requirements:

Golem Forge

Cost:

1700 gold

5 ore

Makes it impossible to build the Lava Lake

Upgrade of the basic nest.

+8 to the weekly growth of Golems or Sandstorm Golems.

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