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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 3 | Academy - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Town Hall - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Hall

Requirements:

Village Hall

Cost:

2000 gold

Gives additional 500 pieces of gold per day.

Casting Stage - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Casting Stage

Requirements:

Mage Guild - level 1.

Cost:

1000 gold

5 wood

Makes it impossible to build a Thieves Guild.

Allows your heroes to place two negative magic effects on two random enemy creatures during each battle waged in this city's area of influence.

Thieves Guild - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Thieves Guild

Requirements:

Mage Guild - level 1.

Cost:

500 gold

5 shadowsteel

Makes it impossible to build a Casting Stage

Allows you to buy information about your enemies.

Town Portal - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Portal

Requirements:

Mage Guild - level 2.

Cost:

500 gold

2 wood

2 ore

2 Dragonblood crystals

All heroes visiting the city will receive the Immediate Return spell.

Allows the heroes who have this spell to return to this city if it is the closest available city.

Mage Guild - level 2 - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 2

 

Requirements:

Mage Guild - level 1.

Cost:

500 gold

2 wood

2 ore

1 Starsilver

1 Dragonblood crystal

1 Dragonsteel

1 Shadowsteel

Gives two random level 2 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Fire Cave - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Fire Cave

Requirements:

Stone Parapet

Fire Cave

Cost:

1300 gold

5 ore

Upgrade of the basic nest.

+18 Gargoyles or Obsidian Gargoyles each week.

Resource Silo - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Resource Silo

Requirements:

Marketplace

Cost:

3000 gold

2 wood

2 ore

Makes it impossible to build Artifact Recycler

Each day it randomly gives you 1 piece of rare resource: Dragonsteel, Dragonblood crystal, Shadowsteel, Starsilver.

Artifact Recycler - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Artifact Recycler

Requirements:

Marketplace

Cost:

2000 gold

2 shadowsteel

Makes it impossible to build Resource Silo

Allows you to change artifacts into resources.

Fire Cave - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Fire Cave

Requirements:

Workshop

Cost:

1500 gold

5 ore

Basic nest

Allows you to recruit 15 Cabirs per week.

Fire Nest - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Fire Nest

Requirements:

Fire Cave

Cost:

800 gold

2 Dragonblood crystals

Upgrade of the basic nest.

Allows you to recruit and upgrade Cabirs to Master Cabirs.

Arcane Library - Level 3 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Arcane Library

Requirements:

Mage Guild - level 1.

Cost:

500 gold

1 Dragonblood crystal

1 Shadowsteel

1 Dragonsteel

1 Starsilver

Adds two level 1 and level 2 spells and one level 3 and level 5 spells to the Mage Guild.

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