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Might & Magic: Duel of Champions Game Guide by gamepressure.com

Might & Magic: Duel of Champions Game Guide

Table of Contents

OC (Over Control) | Tactics M&M: Duel of Champions Guide

Last update: 11 May 2016

This atypical tactic allows you to extend full control over the entire battlefield. It does not have a specific set of orders that concern the movements. It is more of a set that combines cards in such a way, as to let them have control over the battlefield. The tactic is based on the Sanctuary and the hero called Kaiko, Invoker of the Depths. After you select this hero, you need to make a selection of units. It is not clearly specified how many units you need to chose, and of what kind. The important cards are, however Snow Maidens and Coral Priestesses, it is thanks to them that you will be able to attack the enemy and manipulate him. The Fortune card that may come in handy during mass attacks is the Avalanche. When it comes to spells, the most important thing that you need to take, is cards that will allow you to re-position the enemy units, or return them the enemy's hand.

And now, the gameplay itself. The abovementioned units, and other cards, will allow you to manipulate the enemy units, thanks to which, you need to try and re-position the enemy units to make a gap through which to attack. The There is a downside of this tactic, though. If you re-position an unit in a wrong way, you may expose your hero which lets the enemy strike, which can be avoided through spells. A good example to perform a basic attack is to deploy a Priestess in front of the only enemy unit and, to use the Maiden in the next turn to move that unit to the Maiden's front. Then, attack with the Priestess. In the next turn, after the Priestess's attack, move the enemy unit with a spell to her front, and attack with the Maiden. This way, it is possible to keep defending your hero and attack the enemy's hero.

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