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Might & Magic: Duel of Champions Game Guide by gamepressure.com

Might & Magic: Duel of Champions Game Guide

Table of Contents

Spells | Cards M&M: Duel of Champions Guide

Last update: 11 May 2016

Spells are a type of cards where each card is a unique one. They have the ability of changing your situation in the battlefield completely. It works on a principle similar to the Fortume. The difference is that it is, usually, aimed at manipulation with units (the units' attack and defense). Spells only use up the Magic attribute.

1 - Spells - Cards - Might & Magic: Duel of Champions - Game Guide and Walkthrough

1. School of Magic icon in the upper-right corner- symbol that identifies the card as belonging to a given school of magic. It can be in the deck constructed on the basis of the hero with the same icon.

2. The circle in the upper-left corner specifies the price in resources that needs to be borne while using this Spell.

3. The scroll in the upper- right corner is a list of minimal requirements, concerning the hero, that need to be met. In the case of a spell it is always going to be the attribute of Magic.

4. The box at the bottom of the card specifies what kind of a spell it is and describes its effect. These are the available spell types:

Ongoing- the card remains next to the battlefield, or is laid over a unit and it lasts for a specific period of time

Disposable- This kind of spell takes effect only at the moment of casting, then it makes to the graveyard.

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