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Might & Magic: Duel of Champions Game Guide by gamepressure.com

Might & Magic: Duel of Champions Game Guide

Table of Contents

Creatures | Cards M&M: Duel of Champions Guide

Last update: 11 May 2016

The unit cards are used not only to attack the opponent, and defend yourself. Often, they also perform an important role because, when laid down, they allow you to draw another card from the Helexian Librarian deck. The unit cards often perform the function of cannon fodder but, they can often live longer than it may be apparent at first sight. They can be buffed by increasing their strength (e.g. Blessing) or by healing them (e.g. Healing). By default, Units cannot attack during the turn that they were deployed in (there are exceptions to this rule in the unit's special power concerned with the, so called, Quick Attack).

1 - Creatures - Cards - Might & Magic: Duel of Champions - Game Guide and Walkthrough

1. The icon of the faction in the upper-right corner -a symbol that allots the card to a specific faction. This unit can belong to a deck constructed on the basis of the hero of the same faction (In this particular case to the Haven only). Neutral cards may belong to any deck because there is nothing like a neutral hero.

2. The circle in the upper-right corner determines the cost, in resources, that you need to bear to deploy this unit in the battlefield.

3. The sword in the upper-right corner is a list of the minimum requirements, concerning the hero's statistics, that need to be met (Might, Magic and destiny) in order to be able to lay down this card on the battlefield. If any of the resources does not appear on the list, this means that it is not required.

4. In the upper-left corner there are three values that determine strength and endurance of the card. The first value refers to the unit's attack. Each time you attack, you can inflict damage, of such value, to the enemy unit/hero.

Counter-attack - if this unit survives the attack of the enemy unit, this is how much damage it will inflict to the enemy.

The amount of health after, which depleted, the card makes it to the graveyard.

5. The box at the bottom of the card tells you which row the card can occupy (in this particular case, it is the front row of the melee attacks)) and lists all of the abilities of a given unit. Most frequently, units have non-unique abilities that repeat throughout e.g. the same faction. The card types are as follows:

Melee attack - Occupies the front row. Can attack only the units deployed directly in front of it.

Shooter- Back row. Just like above, can attack only the units deployed directly in front of it.

Flyer - Can be deployed in any row and attack units hidden in the back row while, at the same time, ignoring the units of the front row.

6. Two figures separated by a "slash" at the bottom of the card provide the information about the amount of owned cards. Does not exist during the round.

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