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Might & Magic: Duel of Champions Game Guide by gamepressure.com

Might & Magic: Duel of Champions Game Guide

Table of Contents

Heroes | Cards M&M: Duel of Champions Guide

Last update: 11 May 2016

There is a card in the deck that determines what can be found in that deck. This card defines which cards comprise the deck. A hero card that is not restricted to a single school of magic and faction often has interesting abilities and information concerning the base resources.

1 - Heroes - Cards - Might & Magic: Duel of Champions - Game Guide and Walkthrough

1. Fraction icon in the right-top corner - the symbol that determines which faction's units and Fortune can build the deck under the leadership of this hero. Apart from the specific fraction's there also can be Neutral cards in the deck. The Neutral hero himself does not exist.

2. Round icons on top on the right side of the card - here you can review the schools of magic at the disposal of the hero. There are 1-3 of them.

3. A flag in the upper left corner - it includes information concerning statistics that you receive at the beginning of the match (Might, Magic and Destiny). Often, the starting statistics will allow you to adopt a different tactic, depending on the hero.

4. Box at the bottom of the card - That is where all of the hero's abilities are presented. Apart from the basic skills, you can find here special ones as well, e.g. Sandalphon, Lord of Power has the ability to receive two cost points at the cost of refusing a card. The hero can perform only one of his abilities during the round.

5. Red circle in the bottom left corner specifies the hero's health. Often, having a special power means having less than the standard 20 points of health. If your points drop to zero during a match, you lose. When the opponent's points drop, you win. To all intents and purposes, this is a value that has decisive bearing on the game.

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