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Metal Gear Solid 4: Guns of the Patriots Game Guide & Walkthrough by gamepressure.com

Metal Gear Solid 4: Guns of the Patriots Game Guide & Walkthrough

Table of Contents

Command Center | Fifth Act - Outer Haven MGS4:GotP Guide

Last update: 11 May 2016

1 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
You are very close to your destination - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

You are very close to your destination. Now you have to find Meryl, deal with the last Beautiful Beast and get through the "microwave".

2 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
You are in the ship's command center - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

You are in the ship's command center. Meryl is lying there stunned and you have to protect her from the incoming enemy soldiers. Take the Mk.2 gun or other rifle and do your job.

3 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
Keep an eye on the guys on the platform above you - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

Keep an eye on the guys on the platform above you. When they are gone - it's time for the Screaming Mantis.

4 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
As you probably noticed - there are two dolls levitating near her - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

As you probably noticed - there are two dolls levitating near her. They are your target. Don't bother with anything else. Screaming Mantis would try to control Meryl and she will start to shot at you. Just avoid her - killing her means failing the mission.

5 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
At the beginning the Mantis is hanging above the ceiling - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

At the beginning the Mantis is hanging above the ceiling. Use the sniper rifles and shoot the doors. She will try to take control over you - so you would be slowed down and aiming could be more difficult. To get out of her power use the syringe.

6 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
At some point Mantis would try to hide the dolls behind Meryl and some soldier - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

At some point Mantis would try to hide the dolls behind Meryl and some soldier. Shoot only when you are sure you don't hit Meryl. Concentrate on the soldier and the doll.

7 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
When the Mantis would drop the dolls pick them as fast as you can - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

When the Mantis would drop the dolls pick them as fast as you can. Use the menu to set one of them as your weapon. Aim at Mantis and try to hit her. When you do hit her you would have to press L1 shake your joypad - the way it is shown onscreen. After a few seconds the Screaming Mantis would lose her armour.

8 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
And that's the last phase of the battle - you know what to do - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

And that's the last phase of the battle - you know what to do. Drebin would contact you to tell you about her past.

9 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
There are some identical rooms crowding with the Dwarf-Gekkos waiting for you - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

There are some identical rooms crowding with the Dwarf-Gekkos waiting for you. The best way is to ignore the robots, run and jump over them.

10 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
There is just a

There is just a "microwave" corridor between you and the sercer. Keep on tapping the triangle button and Snake should get through it.

11 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
Fighting Liquid Snake is one of the hardest parts of the game - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

Fighting Liquid Snake is one of the hardest parts of the game. The key to succes is blocking his blows. Press L1 to block and R1 to attack. At the first phase you can just wait till Liquid approaches you and perform a 3-hit combo. Block and counter it - it's 100% efficient. Sometimes, avoiding Liquid's attacks, you would have to press the buttons shown onscreen. if you succeed - Liquid's health level would significantly drop.

12 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
The second part of the duel is the toughest - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

The second part of the duel is the toughest. Liquid Ocelot would try attacking you using some big swing punch. Always keep on blocking, try getting of the way of his attack and then counter.

13 - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough
At the end the Ocelot would throw out of him the Liquid's personality and becomes an old, good Revolver - Command Center - Fifth Act - Outer Haven - Metal Gear Solid 4: Guns of the Patriots - Game Guide and Walkthrough

At the end the Ocelot would throw out of him the Liquid's personality and becomes an old, good Revolver. Stay with you previous tactics. There is one head attack you cannot block - but fortunately it doesn't take you much health. Remember - be patient, learn how to block and avoid enemy's attacks. At the end of the fight both guys would start to move slowly and the health bars would disapper. But it doesn't mean the fight is over - you still have to keep on trying hitting the Ocelot. It is going to be much easier now.

Don't turn off the console after you watch the ending movie - it's not the end of the story...

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