The second training to choose from is very similar to the Adept class from the previous installments of the series. This training focuses around the usage of Biotics and gives the following benefits:
- Throw - a starting ability. Allows the hero to throw an enemy / item. The ability detonates combo primers.
- Singularity - unlocked ability. A powerful ability, allowing you to create a small singularity that will attract enemies towards itself. The enemies will constantly receive damage and if they don't have shields and armor they will be disabled for the duration. Primes enemies for combo detonators.
- Barrier - unlocked ability. A passive ability that, at the beginning, increases the shields of the hero. With further development it can increase the level of shields and reduce their regeneration times and delays.
This training is ideal for players that want to focus their gameplay around the abilities from the Biotics skill tree, sacrificing the skills from other trees, as well as the ability to carry more weapons and deal increased damage with them. Because of the Singularity ability, this training is extremely powerful during the first hours of the game, when the enemies aren't protected by shields and/or armors and the ability will lift them into air. Additionally, it primes them for combo detonators, such as your Throw ability. The Barrier ability, with proper development, will allow you to instantaneously restore your shields when the health of the protagonist drops below 20%.
The biggest flaw of this training (and the focus on Biotics) is the low damage against enemies protected by shields, as well as the low effectiveness of firearms and weapons used in melee combat.