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Mass Effect 2 Guide & Walkthrough by gamepressure.com

Mass Effect 2 Guide & Walkthrough

Table of Contents

Mass Effect 2: Developing new technologies Mass Effect 2 guide, walkthrough

Last update: 02 June 2021

Check the table seen below for additional information concerning technologies - you can find out what you can achieve by developing them and what types of resources are needed to complete the process.

Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.

Name of the project

Category

Requirements (number of units, type of a resource)

Effects

Advanced mineral scanner

Normandy upgrades

15000, iridium

improved speed of the planet scanning process

Advanced training

prototypes

5000, element zero

you can choose one of the unlocked special powers of your crew members - they become available after completing their personal quests and you can find out more about them in the Unlocking special powers section

Assault rifle accuracy

weapon upgrades

25000, iridium

improved accuracy of all assault rifles (entire team)

Assault rifle damage 1/6

weapon upgrades

2500, iridium

+10% to damage using assault rifles (entire team)

Assault rifle damage 2/6

weapon upgrades

5000, iridium

+20% to damage using assault rifles (entire team)

Assault rifle damage 3/6

weapon upgrades

7500, iridium

+30% to damage using assault rifles (entire team)

Assault rifle damage 4/6

weapon upgrades

10000, iridium

+40% to damage using assault rifles (entire team)

Assault rifle penetration

weapon upgrades

15000, iridium

+25% to damage done to enemy shields, armors and biotic barriers using assault rifles (entire team)

Biotic cooldown

armor upgrades

5000, element zero

-20% to cooldown time of all biotic powers

Biotic damage 1/5

armor upgrades

500, element zero

+10% to damage using biotic powers (entire team)

Biotic damage 2/5

armor upgrades

1000, element zero

+20% to damage using biotic powers (entire team)

Biotic damage 3/5

armor upgrades

1500, element zero

+30% to damage using biotic powers (entire team)

Biotic duration

armor upgrades

3000, element zero

+20% to the duration time of all biotic powers (entire team)

Cyclone shields

Normandy upgrades

15000, palladium

Normandy is outfitted with powerful shields - useful only in the final mission of the game

Damage protection 1/5

armor upgrades

2500, palladium

+10% to shields, barriers and armors (entire team)

Damage protection 2/5

armor upgrades

5000, palladium

+20% to shields, barriers and armors (entire team)

Damage protection 3/5

armor upgrades

7500, palladium

+30% to shields, barriers and armors (entire team)

Emergency shielding

armor upgrades

25000, platinum

shields or all members of your team are regenerated when using a medi-gel

Extended fuel cells

Normandy upgrades

3000, element zero

Normandy can hold 50% more fuel in its tanks

Geth shield strength 1/2

prototypes

2500, platinum

shield strength increased by 25% (entire team)

Geth shield strength 2/2

prototypes

5000, platinum

shield strength increased by 50% (entire team)

Geth sniper rifle

prototypes

15000, platinum

Legion receives a special weapon (Widow sniper rifle)

Hard shields

armor upgrades

25000, palladium

Shepard's shields receive 20% less damage

Heavy bone weave

prototypes

15000, palladium

Shepard receives 50% less damage in melee combat

Heavy muscle weave

armor upgrades

25000, palladium

Shepard inflicts more damage in melee combat

Heavy pistol critical

weapon upgrades

25000, palladium

critical heavy pistols shots deal 100% more damage (entire team)

Heavy pistol damage 1/5

weapon upgrades

2500, palladium

+10% to damage using heavy pistols (entire team)

Heavy pistol damage 2/5

weapon upgrades

5000, palladium

+20% to damage using heavy pistols (entire team)

Heavy pistol damage 3/5

weapon upgrades

7500, palladium

+30% to damage using heavy pistols (entire team)

Heavy pistol penetration

weapon upgrades

15000, palladium

+50% to damage done to enemy armors using heavy pistols (entire team)

Heavy ship armor

Normandy upgrades

15000, palladium

Normandy receives a better armor - useful only in the final mission of the game

Heavy skin weave 1/5

prototypes

2500, palladium

+10% to Shepard's life bar

Heavy skin weave 2/5

prototypes

5000, palladium

+20% to Shepard's life bar

Heavy skin weave 3/5

prototypes

7500, palladium

+30% to Shepard's life bar

Heavy weapon ammo 1/6

prototypes

2500, iridium

you can carry 15% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 2/6

prototypes

5000, iridium

you can carry 30% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 3/6

prototypes

7500, iridium

you can carry 45% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 4/6

prototypes

10000, iridium

you can carry 60% more ammunition (power cells) for your heavy weapons

Krogan shotgun

prototypes

15000, platinum

new weapon (shotgun)

Krogan vitality 1/2

prototypes

2500, platinum

your krogan followers receive 25% more health

Krogan vitality 2/2

prototypes

5000, platinum

your krogan followers receive 50% more health

M-622 Avalanche

prototypes

15000, iridium

new heavy weapon

M-920 Cain

prototypes

25000, iridium

new heavy weapon

Med-bay upgrade

Normandy upgrades

50000, platinum

scars are removed from Shepard's body (after you've unlocked this technology you must go to the medi-bay found on board of the Normandy and click on an operating table)

Medi-gel capacity 1/5

armor upgrades

2500, platinum

you can carry one extra medi-gel

Medi-gel capacity 2/5

armor upgrades

5000, platinum

you can carry one extra medi-gel

Medi-gel capacity 3/5

armor upgrades

7500, platinum

you can carry one extra medi-gel

ML-77 rocket launcher

prototypes

5000, iridium

new heavy weapon

Modular probe bay

Normandy upgrades

15000, iridium

Normandy can take twice as many probes on board (they're used to scan planets)

Mordin Omni-tool

armor upgrades

3000, element zero

Mordin's tech attacks inflict 20% more damage

Redundant field generator

armor upgrades

15000, palladium

there's a chance Shepard's shields may be fully recharged after they've been depleted

Retrain powers

prototypes

2500, element zero

you have a chance to redistribute Shepard's powers again (notice than you can purchase this technology any number of times)

Shotgun damage 1/5

weapon upgrades

2500, platinum

+10% to damage using shotguns (entire team)

Shotgun damage 2/5

weapon upgrades

5000, platinum

+20% to damage using shotguns (entire team)

Shotgun damage 3/5

weapon upgrades

7500, platinum

+30% to damage using shotguns (entire team)

Shotgun extra rounds

armor upgrades

25000, platinum

you can carry more ammunition for your shotguns

Shotgun penetration

weapon upgrades

15000, platinum

+50% to damage done to enemy shields and biotic barriers using shotguns (entire team)

Sniper headshot damage

weapon upgrades

25000, platinum

headshots pulled off with a sniper rifle deal 50% more damage (entire team)

Sniper rifle damage 1/5

weapon upgrades

2500, platinum

+10% to damage using sniper rifles (entire team)

Sniper rifle damage 2/5

weapon upgrades

5000, platinum

+20% to damage using sniper rifles (entire team)

Sniper rifle damage 3/5

weapon upgrades

7500, platinum

+30% to damage using sniper rifles (entire team)

Sniper rifle penetration

weapon upgrades

15000, platinum

+50% to damage done to enemy armors using sniper rifles (entire team)

Subject zero biotic boost

prototypes

3000, element zero

Jack's biotic attacks deal 20% more damage

Submachine gun damage 1/5

weapon upgrades

2500, iridium

+10% to damage using submachine guns (entire team)

Submachine gun damage 2/5

weapon upgrades

5000, iridium

+20% to damage using submachine guns (entire team)

Submachine gun damage 3/5

weapon upgrades

7500, iridium

+30% to damage using submachine guns (entire team)

Submachine gun extra rounds

weapon upgrades

25000, iridium

you can carry 50% more ammunition for your submachine guns (entire team)

Submachine gun penetration

weapon upgrades

15000, iridium

+50% to damage done to enemy shields and biotic barriers using submachine guns (entire team)

Tech cooldown

armor upgrades

5000, element zero

-20% to cooldown time of all tech powers

Tech damage 1/5

armor upgrades

500, element zero

+10% to damage using tech powers (entire team)

Tech damage 2/5

armor upgrades

1000, element zero

+20% to damage using tech powers (entire team)

Tech damage 3/5

armor upgrades

1500, element zero

+30% to damage using tech powers (entire team)

Tech duration

armor upgrades

3000, element zero

+20% to the duration time of all tell powers (entire team)

Thanix cannon

Normandy upgrades

15000, platinum

Normandy is outffited with a powerful cannon - useful only in the final mission of the game

Trauma module

armor upgrades

15000, platinum

healing your team using Unity ability results in regaining full health

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