The guide to Mashinky features advice and a development strategy for your transport empire. Your objective in the game is to become rich by building connections between cities and factories. In the guide you will find all information needed for your first steps. Here you will find descriptions of currently available transport branches, advice and suggestions related to creating connections and advice for the first hours of playing.
In this game you don't earn money for each transport, but special tokens that are needed for development and maintaining the company. You will be expanding your transport connections, stations and factories. In addition to that, you should maintain scientific progress that will take you to the next technological era. There you will gain access to new resources, goods, types of vehicles and transport methods.
Mashinky is the spiritual successor to classic economy strategic games like Transport Tycoon, Industry Giant, Railroad Tycoon, Sid Meier's Railroads and Transport Fever. The game focuses on wise planning and constructing new connections in such a way that the player can maximize profits.
The guide to Mashinky features:
- General advice for new players
- Description of all available transport branches
- Advice related to creating profitable connections
- Advice related to constructing simple and complex railroads
- Illustrations and captions that make it easier to understand each aspect of the game
Mateusz Kozik (www.gamepressure.com)
About Mashinky Game Guide
Author : Mateusz "Kozik" Kozik for gamepressure.com
Translator : Michal "Czarny Wilk" Grygorcewicz
last update : October 17, 2017
Use the comments below to submit your updates and corrections to this guide.
Mashinky Video Game
- genre: Strategy
- developer: Mashinky
- platform: PC
Mashinky is an economic tycoon game focusing on railways and offering a unique combination of 3D graphics with an isometric, strategic view. Most of the mechanics, but also the game engine itself, were created by one man, Jan Zeleny – an experienced programmer who has been a fan of railway-oriented economic games for many years.
The action takes place on procedurally-generated maps, thus each beginning places new challenges in front of the player. Random events and assignments (for instance, one is required to deliver radioactive materials to a power plant) serve the role of an additional diversification.
The core of the experience is constituted by designing track connections, building stations and supporting infrastructures, as well as extending the fleet containing different kinds of engines and cars.