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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Starspawn | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

Your target is on the very top - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Your target is on the very top

In this locations you find old friend of yours: guard tower. Be careful with that.

As you dont run directly at the tower, you shouldnt get hit - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
As you don't run directly at the tower, you shouldn't get hit

First, you have to go through a small passage, being under fire. Run from rock to rock, until you get to the first hypercube.

Safe place - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Safe place

Stay in the safe place (screen above) and fire at the left wall with red and at right with green. This gives you a temporary cover.

Making an elevator - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Making an elevator

Change the upper wall's charge to red and bottom to green. Jump on it and fire red charge.

Clogged passage - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Clogged passage

When you get upstairs, jump on a small rock on the left. Change the charge of wall which blocks the passage to green and enter the corridor.

How to destroy a tower, part 1 - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
How to destroy a tower, part 1

Move forward, keeping close to the right wall until you find another cavity for hypercube. Change the charge of right wall of hypercube to red.

When the left wall stops in front of the cannon, set up red Newton in front of it (screen above) - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

When the left wall stops in front of the cannon, set up red Newton in front of it (screen above). After a while you should hear "cling". This is how the tower ends its life. Return to the corridor, keeping close to the right side.

Stairs for the next floor - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Stairs for the next floor

After a short walk, you get to the stairs. Go up and then turn right.

1 of 2 cubes - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
1 of 2 cubes

Pick up nearby cube and approach an edge on left.

Be careful not to fall and remember that you cant jump with cube - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Be careful not to fall and remember that you can't jump with cube

Place cube and then aim at the wall with green charge. Change it to red, pick up cube and wait for the other wall to get under you.

On the third floor, please - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
On the third floor, please

Jump on it, walk on the top wall of hypercube and fire green charge.

Fun with second hypercube - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Fun with second hypercube

Jump on the small island in the middle. Then, change the charge of hypercube's top wall to green and bottom one to red. Jump on it with cube and fire green charge.

Another clog - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Another clog

When you're upstairs, open a hypercube by changing the side wall in front of you to red and the opposite wall to green. Walk on a small rock, next to the module.

Place a cube and jump on its other side - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place a cube and jump on its other side. Discharge side wall which is blocking the way by firing the red charge. Wait until it returns and then change the yellow cube to red and set up red Newton on the nearby wall to pull it (screen above).

2 of 2 cubes - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
2 of 2 cubes

Walk on right with cube and put it on the marking. Turn around, pick up the other cube from the respawning module, and place it on the first one. Change the bottom one to red, jump on the upper on and fire green change.

Make sure that you land on the left side of hypercube - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Make sure that you land on the left side of hypercube. Stand on the edge and pick up bouncing cube. Move forward until you reach a green magnetic field (screen above). Put the cube in the middle of it, jump on it and fire red charge.

Last mission portal - Starspawn - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Last mission portal

Jump on the last island and go through the portal.

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