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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Gruckezberg Continuum | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

Beware of the small hole in the path - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Beware of the small hole in the path

Next level greets you with a petrified monster. When you look enough at it, follow the path.

Cthulhu-style stairs - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Cthulhu-style stairs

Here you find two turns. One leads upstairs and the other to the open space on right. Ignore the right passage and go upstairs.

Hidden platform - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Hidden platform

You'll see a fragment of orange beam. Go into its direction and you see a small hole with platform. Jump down and fire red charge.

Then look a bit lower, at the arc beam - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Then look a bit lower, at the arc beam. You'll see another module on small part of ground. Change the module to green and platform to red (screen above). Jump on it and fire green.

Setting up Newtons isnt necessary but it saves time - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Setting up Newtons isn't necessary but it saves time

When the platform is under the module and speeds up a bit, change it to red. When you get to the end, set up red Newton on an edge of island to hold your transport.

Youll see a circling asteroid over your head and a small piece of rock with yellow cube - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

You'll see a circling asteroid over your head and a small piece of rock with yellow cube. Change its charge to red and then wait until the platform rotates, to see a module on it. Fire at it with red and when it pulls the cube and finds itself over you, discharge it with red.

Platform may discharge and wont hold the one on which youre standing - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platform may discharge and won't hold the one on which you're standing

Jump on the platform with cube, fire green and then return on the other way in the same manner, by changing the platform's charge to red, when it's under the module. Go on the second platform and change its and magnetic engine's charge to red.

Smaller is better - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Smaller is better

Go downstairs and turn right. On left wall you see a module for making smaller cubes. Place a yellow cube inside. After a while you obtain four small cubes.

Place two in empty engines on right and fire at them with red (screen above) - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place two in empty engines on right and fire at them with red (screen above). Then pick up remaining two cubes, go upstairs, turn around and move forward.

Third cube to this module - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Third cube to this module

Here you find another empty module. Place a small cube inside and change the charge to red. Aim at its platform and fire with red charge. Jump on the last platform and fire green.

You can climb on that - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can climb on that

When you get on the other side, climb up on the debris.

The last cube is here - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
The last cube is here

Place a cube in module on right and then charge it with red.

Use magnetic fields (F) - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Use magnetic fields (F)

Now a bit of fun with platforms. Fire at the one on right and fire with red charge. When it approaches to you, jump on it and then charge it with green.

Be ready and when you approach a flying column, (screen above), set up green Newton on it - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Be ready and when you approach a flying column, (screen above), set up green Newton on it.

Platform must be charged with green to be pulled by Newton - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platform must be charged with green to be pulled by Newton

You have to stop. When it happens, fire at the platform over you and change it to green.

Wait for the platform to be pulled by Newton, walk on it and fire red charge - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Wait for the platform to be pulled by Newton, walk on it and fire red charge. Now you have to slow it down. When it touches the magnetic field of module, change it to green and then quickly to red. It should be enough to jump effortlessly on the last platform, which is on top.

Its possible that you have to play with charges before you get proper speed - Gruckezberg Continuum - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
It's possible that you have to play with charges before you get proper speed

Change it to the red and then to green. When you approach another flying rock, jump on it and walk through the portal.

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