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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Proving Grounds | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

One of more demanding chambers - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
One of more demanding chambers

A short cut scene begins when you get to the new location. After that go to the middle of chamber.

1 of 2 cubes - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
1 of 2 cubes

Pick up cube and move it to the four launchers on the left side.

Your first task is to destroy 3 generators in this room - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Your first task is to destroy 3 generators in this room. Two of them can be turned off by using only one cube. Begin from place the yellow cube on the launcher closest to the door. Then charge this module and the launcher in front of it with red and change the cube's charge to green.

When you destroy the first generator, pick up cube and place it on the catapult which is closest to the hypercube (screen above) - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you destroy the first generator, pick up cube and place it on the catapult which is closest to the hypercube (screen above). Then charge two opposite modules with red and cube with green.

Up you find another checkpoint - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Up you find another checkpoint

When you destroy second generator, regain your cube and go to the top of footbridge on the other side of this room.

This module is connected with the platform of guard tower - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This module is connected with the platform of guard tower

Here you find two empty magnetic engines. Place the cube in this on right and then change its charge to red. Turn around and fire at the platform with tower. Change its charge to red.

Place red next to the stairs and wait for the platform to reach it - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place red next to the stairs and wait for the platform to reach it. When it happens, pick out the cube out of module and then make sure that Newton keeps the platform in the place, like on the screen above.

Place cube in the other engine and change modules and platforms charge to red - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place cube in the other engine and change module's and platform's charge to red. When the platform approaches the tower, you have to take out cube and return to the middle of room. Tower will be blocked. Now you have to care about the other one.

Module connected to the other tower - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Module connected to the other tower

When you are down again, put the cube to the module on the ground. Change it to the red and approach the vertical platform on right.

Tower may fire a bit at you - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Tower may fire a bit at you

Pull the platform by changing its and module's charge to red. Jump on it and fire green. When the platform rises on few meters, fire quickly red at the platform of second tower.

Another climbing - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Another climbing

When you stop, jump on the another platform, change it to red and start climbing using red Newton.

You aim at tower, tower aims at you. - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You aim at tower, tower aims at you.

On the top you find another cube. Lean out at aim at the tower before you return to the ground floor. Fire at it with green, collect cube and jump on the very bottom.

Take out the first cube from module and place both, one on another, on the marking between the launchers - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Take out the first cube from module and place both, one on another, on the marking between the launchers. Then change the charge of all launchers and bottom cube on red. Fire at the top cube with green (screen above).

One of unlocked modules - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
One of unlocked modules

After destroying the last generator, place cubes in uncovered magnetic engines. Change them to red and approach the hypercube.

Unlocking the passage - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Unlocking the passage

Change the charge of side wall to red and the opposite wall to green. Approach the unlocked room.

Walls have to stop just on the buttons - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Walls have to stop just on the buttons

Then change the charges of side walls, so the outer ones are green and inner ones red. This launches two buttons in this room and uncovers the last platform.

Newton in action - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Newton in action

Jump on the platform and change it to red and then start pushing away with green Newton.

The best hid exit door in this game - Proving Grounds - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The best hid exit door in this game

At the very bottom you find exit door. Go through it to the next level.

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