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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Friendly Fire | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

New module, but this one wont help you. - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
New module, but this one won't help you.

In this location you find the first enemy: stationary tower. It attacks you when it can see you, so when you're in it's line of sight (about 180 degrees in front of it). When you're behind, you should be relatively safe.

The tower is on the left, behind a broken window - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

The tower is on the left, behind a broken window. Reinforced glass and other obstacles will defend you against fire. But if you go to the open space, you'll be targeted. If you hear any "beeep", just hide.

Begin from getting a cube in front of entrance - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Begin from getting a cube in front of entrance. Unfortunately, it's in tower's range so you have to get it indirectly. Charge the cube with red and set up red Newtons until it gets behind a glass.

During the flight youll hear a beeeep - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
During the flight you'll hear a "beeeep"

Place cube on the launcher. Change the module to red, jump on the cube and change it on green.

You land on the metal footbridge - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

You land on the metal footbridge. You have to jump down, on the floor (screen above). Remember - this fall won't hurt you.

When you are there, change the magnetic engine on the other side to red - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you are there, change the magnetic engine on the other side to red. Approach the abyss and you'll see a yellow cube on a small surface. Fire with red at the cube and do the same with the bottom wall of hypercube behind it. Jump on platform and change its charge to red (screen above).

In rare cases, cube may fall into abyss - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
In rare cases, cube may fall into abyss

When you stop on the other side, look under the horizontal platform. You should find a mentioned cube there. Pick it up and go upstairs.

Platform, which likes to turn off - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platform, which likes to "turn off"

Here, you find a platform and empty magnetic engine. Place a cube in the engine, charge it with red and do the same with platform. When it stops, jump on it and charge it with green.

Revenge time - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Revenge time

Up, you find another launcher and an explosive cube. Place cube on the launcher, change the module to red, cube to green and watch an explosion.

Wait until platform evens with the right side of wall - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Wait until platform evens with the right side of wall

Jump down when the tower is done and then enter the horizontal platform. Change it to green and wait until you get in front of one of hypercube's walls. Change it to red to be pushed on the other track.

When the platform stops, look down - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When the platform stops, look down. You'll see inactive platform. Jump on it.

Remember about zoom (Q) - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Remember about zoom (Q)

Land and then aim at the ceiling. Where the orange beam ends, you'll see a magnetic engine. Charge it with red and do the same with your platform.

Last one jump and exit - Friendly Fire - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Last one jump and exit

After a while you're on the very top. Jump over a reinforced glass and go through the door.

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