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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Long Shot | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

Blue sewers - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Blue sewers

It's one of the easiest levels in this game although it requires a bit of agility.

This platform is the only possible way - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This platform is the only possible way

Approach the panel and platform in front of the entrance. Launch the panel what triggers a short cut scene. As you can see, the door on the other side has timer so you have to hurry.

You have only several seconds - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You have only several seconds

Charge the platform in front of you with red. Activate panel and then jump on the platform.

First red and then green - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
First red and then green

You move by charging modules on the wall. Charge the first one with red and when you just even with it, change it to green.

You shouldnt have problems if you choose good moment for change of a charge - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You shouldn't have problems if you choose good moment for change of a charge

Do the same with second and third module. When pass one, change the next one on red and when you even to it, on green. Jump behind the door immediately when you get on the other side.

The second part of location - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The second part of location

Now you're in the next room. Approach two modules with cubes on left.

2 of 2 cubes - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
2 of 2 cubes

Pick up cubes and then approach the collapsed floor.

You can try to catch cubes in flight, but its not simple - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can try to catch cubes in flight, but it's not simple

Place cubes, one on another, on the marks in front of the collapsed floor. Charge the bottom one with red and upper one with green.

Now you have to make another jump - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Now you have to make another jump. Cubes are down, but you can use Newton. Set up red Newtons to pull red cube. First on the floor, then along the wall on left.

Cube may land in various places - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Cube may land in various places

Do the same with green cube. The only difference is that it could have landed a bit further. Pull it with green Newton until you have both of them.

Second jump - Long Shot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Second jump

Now you have to just place two cubes again one on another, charge the bottom one with red, jump on upper one and charge it with green. When you get on the very top, go through the door.

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