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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Backstage | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

Level in which one cube can annoy you - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Level in which one cube can annoy you

When you exit an elevator and get to the main room, head for the hypercube in the corner.

The only way to get inside the hypercube. - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The only way to get inside the hypercube.

On the wall opposite to the hypercube you find a magnetic engine. Charge it with green.

First hypercube - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
First hypercube

Look at the hypercube again. Change the wall opposite to the engine on green. Thanks to that, you can go inside the hypercube.

A way to the hidden room - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A way to the hidden room

Change the charge of bottom wall to red and upper one to green. Jump down.

You get to the room seen on the screen above - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

You get to the room seen on the screen above. Go to its other end where you can see a blue light glowing.

This little bastard can be easily missed - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This little bastard can be easily missed

You find a cube on the module. Change the engine's charge on red and cube's on green. Take the cube and return to the hypercube.

Place the cube and, without stomping on the bottom wall, charge it with green - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place the cube and, without stomping on the bottom wall, charge it with green. It reveals a propel module (screen above). Charge it with red.

A way back - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A way back

Charge the bottom wall again with red and wait until it descends. Walk on the wall with cube and change the bottom wall on green and upper wall on red. Wait until the bottom wall stops. Place the cube in its middle and change its charge to green.

To make a jump easier, you can discharge the propel module - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
To make a jump easier, you can discharge the propel module

You have to land on the metal footbridge, over the hypercube. You may need few attempts to achieve that.

First step to destroy generator - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
First step to destroy generator

When you are up, put the cube and fire with green charge at the top wall of hypercube. Wait until it descends and place the cube on its middle. Change the wall's charge to red and climb via the footbridge.

The second and last step - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The second and last step

When you get to the top, fire at the cube on the top wall of hypercube and change the charge on green. It destroys the generator and opens the exit door.

Turn around and you see second hypercube - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Turn around and you see second hypercube. Descend a bit and place like on the screen above. Fire at the bottom wall with green charge and return on the top.

Elevator - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Elevator

Jump on the top wall of module and fire it with red.

Platform leading to the exit - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platform leading to the exit

After a while you get to the very last floor of this room. Jump on the footbridge and move forward.

Exit - Backstage - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Exit

After a while you get to the corridor with pipes on right. Door at its end leads you to the next location.

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