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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Introductory Fusion | Walkthrough - Act I Magrunner Guide

Last update: 11 May 2016

Small cubes are rare - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
Small cubes are rare

Next level gives you a new module - a small cube. First, approach the respawning cubes module.

After using this module, your current cube disintegrate - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
After using this module, your current cube disintegrate

Pick up small cube and turn around.

Place a small cube in the propel module and then charge it with red (screen above) - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place a small cube in the propel module and then charge it with red (screen above).

If you want to discharge any object, fire at it with the same charge - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
If you want to discharge any object, fire at it with the same charge

Then turn around and approach an abyss which separates you from the exit. Change the platform's charge on green. Wait until it stops before the door and then fire green again to discharge the platform. Now charge two cubes with red and do the same with the discharged platform.

Dont hurry with change of charges, because cubes may fall into the abyss - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't hurry with change of charges, because cubes may fall into the abyss

Wait until platform with cubes reaches the other side and fire green at the platform. Place cubes in the safe place.

Try to swap charges quickly, so the platforms wont get pushed - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
Try to swap charges quickly, so the platforms won't get pushed

Fire at the second vertical platform, which is over abyss, with green. Wait until the lower platform stops under the upper one.

Fire red charge at both platforms - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Fire red charge at both platforms. They start moving towards you.

Before they reach an end of the route, look up - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Before they reach an end of the route, look up. You'll see another platform, placed under the magnetic engine. Fire green at the third platform (screen above).

The last one cube - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
The last one cube

When platform stops at small shelf under the ceiling, charge it with green. When the cube is taken off, change the platform's charge on green and pick up a cube.

Collect all four small cubes and place them in the module next to the entrance (screen above) - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Collect all four small cubes and place them in the module next to the entrance (screen above). It transforms small cubes into one big cube.

There is an elevator under the launcher, in case of falling - Introductory Fusion - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
There is an elevator under the launcher, in case of falling

Take new thing and place it onto a launcher. Charge it with red, jump onto a cube and charge cube with green and, after a short flight, go through the door.

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