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Mad Max Game Guide by gamepressure.com

Mad Max Game Guide

Table of Contents
Mad Max - Gutgash'sTerritory - Chalkies
Mad Max - Gutgash'sTerritory - Chalkies
1x Scrap, 1x History relic
around 10 enemies, 3x Scrap
around 10 enemies, 3x Scrap
5 enemies, 3x Scrap
1x Scrap, 1x History relic
3 enemies, 2x Scrap
4 enemies, 1x Scrap
5 enemies, 2x Scrap
3 enemies, 1x Scrap crew, 1x History relic (everything is below, door opened with a Jimmy bar in one part of the wreck)
4 enemies, 2x Scrap, 1x History relic (behind the rock)
1x Scrap
1x Scrap
1x Scrap
Minefield
Minefield
Sniper
Sniper
Scarecrow
Scarecrow
Scarecrow
Scarecrow
Scarecrow
Intel encounter
Enlarge this map

Chalkies | Gutgash's Territory - maps Mad Max Guide

Last update: 11 May 2016

Key points of Mad Max - Gutgash'sTerritory - Chalkies

Encounter

Minefield

Sniper

1.1 - Scavenging location

Scarecrow

1.1 - Scavenging location

1.1 � 1x Scrap, 1x History relic

1.2 � around 10 enemies, 3x Scrap

1.3 � around 10 enemies, 3x Scrap

1.4 � 5 enemies, 3x Scrap

1.5 � 1x Scrap, 1x History relic

1.6 � 3 enemies, 2x Scrap

1.7 � 4 enemies, 1x Scrap

1.8 � 5 enemies, 2x Scrap

1.9 � 3 enemies, 1x Scrap crew, 1x History relic (everything is below, door opened with a Jimmy bar in one part of the wreck)

1.10 � 4 enemies, 2x Scrap, 1x History relic (behind the rock)

1.11 � 1x Scrap

1.12 � 1x Scrap

1.13 � 1x Scrap

Interesting places

Jugular Canyon (10x Scrap, 6x Insignia, 1x Survey crew) - when driving under the camp, first eliminate all the towers with enemies, otherwise they might make things difficult for you at the bridge. The container that you must destroy to walk through the bridge is located on the left side (use the sniper rifle). Once you reach the camp, inside you will find many opponents split into few groups (supported by War Criers). The project part can be found in the place where you can walk through two bridges, to the right and to the left. Select the left part of the camp. There you will be attacked by one of the larger groups. Walk to the room above after the battle. There you will find a chest with Survey crew. Defeating all opponents will end in claiming the camp.

Second group is slightly stronger - Chalkies | Gutgashs Territory - maps - Gutgashs Territory - maps - Mad Max Game Guide
Second group is slightly stronger

Blood Beach (8x Scrap, 2x Insignia, 1x History relic) - entrance to the camp is guarded by two snipers and two towers with enemies throwing burning missiles. First part of the camp is protected by regular opponents supported by a War Crier. After defeating them, walk up (the door on the left side, opened with a kick, next to the water tank). There you will find History relic and slightly further the second and last group of enemies. This one is slightly larger, and there's a shield bearer with it. After eliminating all the opponents, destroy the remaining containers.

Enemies in this camp are divided into small groups. - Chalkies | Gutgashs Territory - maps - Gutgashs Territory - maps - Mad Max Game Guide
Enemies in this camp are divided into small groups.

Finger Peak (11x Scrap, 4x Insignia, 1x Scrap pallet, 1x History relic, 1x Survey crew). Before entering the camp, secure its first defenses (1 Sniper, 3 towers). Inside you will face few rather small groups of enemies. Immediately after entering, in the ship wreck, you will find a History relic. From there you can go either left or right - no matter which route you pick, you will walk through the whole camp. The project part is lying much further, in a large chimney, together with Scrap pallet (the highest part of the camp). You must defeat 25 enemies to liberate the camp.

Large Blade (9x Scrap, 4x Insignia, 1x History relic). The camp is strongly protected (level 4), so you should have the maximum amount of ammunition and water in the canteen. The outside defense consists of 3 towers from which Molotov's Cocktails are thrown and of 3 snipers. Immediately after entering you will be attacked by two groups of enemies. It is important to start with eliminating the enemies that throw Thundersticks whenever you are far away. Focus your attacks on them, making it impossible for them to use their weapons. The place where a Thunderstick will hit the ground shines in red color on the ground - if needed, perform a dodge immediately. On the right side you will find 2x Scrap, the road ahead leads to the further part of the camp. There you will be attacked by a smaller group of regular opponents - don't forget to eliminate the War Crier. After the battle, walk up through the lowered ladder. Then, pick the road on the left side (in the room on the right you will find, among other things, History relic) and keep going up, behind the bridge which you must lower. After you pass the place with a knife lying in the corner, two opponents will jump out from behind the cover. Slightly further you will find a water tank and a ladder leading to the arena.

Use the weapon lying on the arena to quickly and easily eliminate the top dog. - Chalkies | Gutgashs Territory - maps - Gutgashs Territory - maps - Mad Max Game Guide
Use the weapon lying on the arena to quickly and easily eliminate the top dog.

The battle with this opponent shouldn't be troublesome. He has similar attacks to other bosses you met, observe his behavior and perform quick dodges. The boss is very vulnerable to knife attacks (if you stun him, you can perform an "execution". There are also weapons lying around, you can use them to deal large amounts of damage). If that will not be enough, stand in such position so that you will have flames behind you - this will make the enemy fall into flames after unsuccessful charge. Combining weapon attacks and deceptive dodges will let you eliminate the opponents quickly. The camp will be liberated and the paint obtained (you must liberate this camp in order to continue the Fumehead's debt story mission).

Vantage outpost - in order to reach the balloon, you must walk around the ladder from the left side, while avoiding the traps lying on the ground. Additionally, you will find 1x Scrap and five enemies here.

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