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Little Nightmares 2 Guide by gamepressure.com

Little Nightmares 2 Guide

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Little Nightmares 2: Six - Chapter 5 walkthrough Little Nightmares 2 guide, walkthrough

On this page of our Little Nightmares 2 game guide, we've described the part of stage 5 of the game - The Signal Tower - here you'll find the guide for the tasks related to Six. In this section, we've covered all the interactions you need to make to survive the clash with Six.

1 hit

The sequence with Six is quite unusual - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

The sequence with Six is quite unusual. You must do everything to destroy her music box. Several times you will attempt this until it falls at the last blow.

The first thing you have to do is just call out to her, then she will move away from the case - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

The first thing you have to do is just call out to her, then she will move away from the case. As long as you don't do anything to her, she won't charge at you.

Remove the hammer from the case and approach the music box - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

Remove the hammer from the case and approach the music box.

Your task is to hit the music box - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

Your task is to hit the music box. If you accidentally hit Six, nothing will happen, it will just push you away.

Escape

When you attack the music box, you become Six's enemy - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

When you attack the music box, you become Six's enemy. You have to run from her. Remember that she has much longer arms than you, so if you stop, you will die a quick death.

1 - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide
When you run into the room, hide behind the table and wait politely - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

When you run into the room, hide behind the table and wait politely. Six will go through the door after examining the room, thus opening it for you.

Axe

To get to the next part you need an axe - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

To get to the next part you need an axe. It is wedged into the doorway, located on the right side of the room.

2 - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide
A purple light comes out from behind the door - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

A purple light comes out from behind the door. You must rip the axe from the boards and destroy the door to get through.

2 impact

3 - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide
It won't be too hard this time either - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

It won't be too hard this time either. You just have to distract Six. When her attention is focused on the left side, simply strike the music box with the axe.

Doors

Suddenly you find yourself in a black space - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

Suddenly you find yourself in a black space. It will only light up in your area. Head northwest to reach the door.

The door is illuminated - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

The door is illuminated. As you approach it, you will notice its glow.

Pull the axe out of the door, then destroy it to get through further - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

Pull the axe out of the door, then destroy it to get through further.

3 hit

After breaking through the door, you will end up in another room - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

After breaking through the door, you will end up in another room. Six, already inside, is terribly upset with you and tries to kill you as quickly as possible. You have to manipulate her so that you can get to the axe.

Six will always follow you - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

Six will always follow you. So try to run into such portals to distract her.

4 - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide
After getting the axe, distract Six again - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

After getting the axe, distract Six again. Quickly jump to the music box and hit it hard. It will rob Six of her strength.

4 impact

You'll take a final stab at the music box after a short cinematic interlude - Little Nightmares 2: Six - guide, walkthrough description - Chapter 5 - The Signal Tower - Little Nightmares 2 Guide

You'll take a final stab at the music box after a short cinematic interlude. Just lift the axe and hit the music box as hard as you can.

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