On this page of our Little Nightmares 2 walkthrough guide, we've covered The Signal Tower - stage 5 of the game - you'll find the door quests solutions here. In this section, we have described all the interactions you need to perform to reach Six.
Let's start with the fact that each puzzle leads you to the stairs above. Your task is to reach the top of the tower to face your ultimate fate.
At first you will end up in a courtyard. Only one door is lit there. You can look around the area, but you won't find anything noteworthy.
When you try to run into the middle door it will slam shut in front of your nose.
However, the door on the right will open. Run into them to reach the stairwell.
You will see the first such door in a narrow hallway. There is one thing you should focus on during this entire sequence, and that is sound.
According to the tune, you must run twice into the door on the right and then twice into the door on the left.
When you get through, you need to run into the middle door. The ones with curved boards.
The last lap on this floor is quite easy. You just have to run into the only open door.
Once you get to the next floor, you will end up in a room with 4 doors. You must first open the ones on the left to get through.
Your next task is to run into the back door on the right. A melody comes out of them.
Already the last one, this time the front door on the right. The music should continue guiding you.
When you get to the next floor, the first thing you need to do is lower the board, so that it creates a bridge over the chasm.
Then run into the first door on the right.
The next one will be the first door on the left.
After another pass, music will start playing from the second door on the left. This will lead you to the stairs.
It's the very end, just run up the stairs and then squeeze into the narrow open doorway. This will lead you to Six.