On this page of our Little Nightmares 2 walkthrough guide, we've described a part of the 2nd stage - Orphanage - you'll find the kitchen quest guide here. We have described all the interactions you need to perform to get out of the kitchen.
Entrance to the kitchen
After opening the locked door, you will find yourself in the hallway, in front of the kitchen.
To enter the kitchen, you need to move the shelf with the dishes. Next, climb up and jump to the ventilation shaft.
In the kitchen, you'll face some pretty hefty opponents. You have to be on your guard from the beginning.
Let's start with the fact that you need to grab a ladle. It's your only weapon in the room.
Destroy the enemies that stand in your way. If you don't, they will attack you right away.
After defeating your opponents, you must put on the head of one of them. It is the only one that will not be destroyed, even if you hit it right in the skull.
Wearing your opponent's head, you can walk safely through the surrounding area.
Don't pay attention to them, or any noises, nor fights. Walk straight ahead and don't draw attention to yourself.
Sneak under the table to get past the fight going on upstairs.
Reach the door and continue your journey through the hallway. Remember not to stop, draw attention to yourself, or accost anyone.
To finally get rid of the mask, you must squeeze through the hole in the wall. You'll be safe there.
Opening the door
Time for another environmental puzzle. You must open a door that leads to another important room. You'll notice right away that you need to hit the button with something, but you won't have anything handy to do so.
Climb up the cabinets to the top, and then clamber onto the board leaning against the lamp. Fear not, it will not start wobbling under your weight.
From the board, jump to the cabinet. Remember to climb as high as you can.
Your next move should be to jump on the noose and swing around to get to the ledge next to you.
Drop the brain from the shelf, then jump on the hook. If you just jump off, you will die.
Grab the brain which easily survived the fall. Move to the wall and throw your brain directly at the switch.
To get to the chemistry room, you must go through the ventilation shaft. In the hall, you will find an opponent that you must watch out for.
You must exercise patience. Move between clipboards at times when the woman turns away and focuses on something else.
She moves along the shelves, going through the bottom won't do you any good.
When walking on shelves, try to hide behind books and jars. As soon as the woman turns around, run and try to reach the next passage as quickly as possible. Jump into the window in the wall to get to the last part of this stage.