This chapter features a thorough walkthrough for the third part of the second episode of Life is Strange: Before the Storm. It consists of two parts - a conversation with Frank and a fragment in the school. Graffiti and important choices are mentioned here as well, although only in short manner. Thorough information about graffiti can be found in the Graffiti chapter of the guide and description of important choices can be found in the Important choices chapter.
In this chapter Chloe goes to Frank and performs an errand for him. Once you get into the trailer, Frank will ask you to bring him his notebook. It can be found in the bedroom. On the way there you can paint graffiti on Frank's shopping list and you can try taking some drugs. Frank will notice this and tell you not to do it.
When you open the bedroom door a puppy will fun from there - it will be small Pompidou.
Frank's notebook is lying on his bed. TAKE it and go back to Frank. Once you give him the item, a conversation will start.
1)He's not a poodle.
2)French for what?
During the conversation with Frank you will have a choice to make. It will impact the story. A dialogue line that activates the Backtalk challenge is marked in blue.
1)Let it go.
2)Demand an answer.
The circles shown on the picture represent the number of "points" you must get in order to win. Orange color marks answers that will lead you to victory in this argue.
1)You made no promises.
2)I won't sell you out.
3)Give me some credit.
1)It's about the drugs.
2)Build our relationship.
1)Hang myself out of boredom.
2)Just hanging' out.
1)Listen to your sixth sense.
2)What I Imagine will be worse.
3)You've already crossed over.
Once the discussion is over, Frank will give you the name of the girl and he will tell you what to do.
1)How about you?
2)Money from what?
1)I'll get it to you later.
2)Go hassle someone richer.
1)No, we never talk.
2)He's a douchebag
1)That doesn't feel right.
2)What's in it for me?
Once the discussion is over, Frank will take Chloe to Blackwell Academy.
Blackwell Academy - conversations with people
Frank will give Chloe a lift to Blackwell Academy so that she can complete an errand for him. In the new area you can paint graffiti. There are two people in front of the dormitory.
The first one sits on a bench - it's Steph You can talk with her (SPEAK).
1)Just running an errand.
2)Uh...seeing the Tempest!
1)Okay, I'm intrigued...
2)Uh, no thanks.
Steph will ask you about Rachel. This choice can impact the rest of the game.
1)I'm not sure.
2)You think we're together?
You can also speak to Evan. He will be attempting to take a picture of a bird. In order to speak to him, select SPEAK.
1)I guess you were right.
2)You need social skills.
Once you finish the conversation with Evan, go to the utility room next to the school. There you will find Samuel. You can talk with him (SPEAK).
4)I've got to go.
After selecting Eliot option you will have new dialogue options to choose from.
1)What do I want to keep hidden?
2)What do I want people to see?
3)That's not true.
Blackwell Academy - entering the dormitory
Once you finish the conversation, try entering the dormitory (GO TO DORMS). The door will be locked.
In order to get the keys first you must go back to Samuel's utility room and see the items. They are near the door, on the left side. LOOK at them. You won't be able to take them yet.
You must find a way to lure Samuel from the room. To do it, you must break the sprinkler. You can't do it as long as Evan is nearby. First you must scare away the bird (TO SCARED BIRD). Scare him away four times and he will fly to the totem.
Once Evan goes away, break the sprinkler (SMASH).
It will cause Samuel to leave his room. Go back to that room and take the keys. You can also paint graffiti there. Go back to the dormitory door.
Skip will open the door and a conversation will start.
1)I'm visiting a friend.
2)I'm on a secret mission.
1)For old time's sake.
2)I'm going inside.
3)Samuel said it was okay.
During the conversation with Skip you will have a choice to make. It will impact the story. The dialogue choice that activates the Backtalk challenge is marked in blue.
Circles represent the number of "points" you must get in order to win. Answers that will lead you to victory are marked with orange color. You can easily lose this battle as a single error means failure.
2) Dirty business.
1)Not cool, Skip.
2) You're going to lose your job.
3) Your job is creepy.
1)Is Wells pressuring you?
2) Wells doesn't respect you.
3) So sick of this.
1)I need to get by.
2) Friend? Hah.
3) I thought we were friends, too.
1)You just looked at my tits!
2)Look the other way.
3)I don't even know.
Skip will walk away angered and you will be able to walk inside.