Bottle 1 - At the begging of the level scare the tentacles under the stairs and activate the mechanism with the sword. Above the board a net will appear - use it to jump higher to get the bottle.  Bottle 2 - At the end of the ship (forward and right) behind Jones there is a red and gray chest hold by the tentacles. Scare them with light and use Blackbeard's power. 
Bottle 3 - On the mast near Davy Jones you will find the glass element. Destroy it as Siren.  Bottle 4 - When you get under the deck go right. Scare the tentacles using light. They will release the chests. Jump behind them. 
Bottle 5 - Under the deck go downstairs and look for the element with an orange bar (in the center). Pull it as the strong character (Tattoo Pirate) and jump down. Use Blackbeard to deal with the bricks on the left.  Bottle 6 - On the lower part of the deck where you get to collect the bottle number 5 activate the mechanism using the sword (next to the ladder) and go through the seaweed in the background as the pirate-ghost (like Billy). On the other side activate one more mechanism with your sword. Some rubbish will fall down - use it to build a snail and wait. 
Bottle 7 - In the room with Jones's pipe organs and puzzles on the ground you need to get to the central part and shoot at the mucus on the left.  You will get to the new room. On the right you will see the cabinet. Destroy it with Syrena's scream. 
Bottle 8 - In the room with the bottle number 7 move the chest to the end of the path. Shoot at the cage with the bottle.  Bottle 9 - Leave the place with the bottle number 7 through the door.  Outside as the female character jump to catch the bar above your head.
Bottle 10 - In the room with Davy Jones make sure that the mechanisms before the first puzzle are on their places.  Turn the winch on the right 4 times and the one on the left 3 times. The bottle will show up in the middle of the ramp where water falls.