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LEGO Marvel Super Heroes 2 Game Guide by gamepressure.com

LEGO Marvel Super Heroes 2 Game Guide

Table of Contents

Mission 12 - Kree-Search and Development | Walkthrough LEGO Marvel Super Heroes 2 Guide

Last update: 07 December 2017

The mission starts with reaching Hala, the new location. Break through the enemies and reach the main entrance in order to start the main mission. Solve the riddles in Hala in order to reach the main boss - Ronan the Accuser.

Look for the Nexus piece in Hala (Star-Lord s team)

First get to the new location - Hala - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

First get to the new location - Hala. Simply follow the turquoise bricks. You can also mark the location on your map and fly there as Star-Lord. Once you reach the destination, start attacking the charging enemies. Two of them will attack you with a flamethrower. Aim at them with a ranged weapon and they will be stunned after shooting - this will give you an opportunity to hit them.

Once the last enemy is killed, a few bricks will scatter on the ground. Use them to build a gravity mine amplifier and as Star-Lord aim at its center. The main door to Hala will be destroyed and you will be able to continue the story mode.

Events in Hala

First go to the middle of the location (check the picture) and switch your character to Rocket Raccoon - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

First go to the middle of the location (check the picture) and switch your character to Rocket Raccoon. Destroy the silver cover with an explosive. Behind the cover you will find a control panel that can be used for controlling the magnetic crane. Use it to pick up the color containers and drop them in corresponding colors (green to green, blue to blue etc).

Now go to the next part of the location - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Now go to the next part of the location. Destroy the containers in the center of the place shown on the picture and use the bricks to create an amplifier. Throw a gravity mine inside it as Star-Lord and the door nearby will be destroyed.

In the room on the right side you will find a blue container. You will find a Groot cage after destroying it. Reduce this character and walk inside. On the other side you will find a rod to hang on it. This will deactivate security systems and drop a damaged cart in the middle.

Fix it as Rocket Raccoon and walk inside as all characters that cannot fly - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Fix it as Rocket Raccoon and walk inside as all characters that cannot fly. On the other side you will find a climbing wall - use it to get to higher floor. There you will find two buttons on the ground. Activate them as two characters and destroy the nearby generators once the shield stops working. You will deactivate the laser barrier below and you will enable other characters to safely go to the other side.

Walk as Drax to the broken wall seen on the picture and destroy it - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Walk as Drax to the broken wall seen on the picture and destroy it. You will see a deactivated generator. You must charge it as Rocket Raccoon. You will activate a few pillars that can be used for jumping above the chasm.

Get rid of the enemies on the other side and destroy the yellow containers - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Get rid of the enemies on the other side and destroy the yellow containers. Use the scattered bricks to create a platform for Groot and activate it as that character. You will destroy another door.

Important! If you can't jump above the chasm as Groot, climb as him on the back of the platform created for that character.

Defeat Ronan the Accuser

At the beginning of the boss fight you should get rid of Ronans hounds - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

At the beginning of the boss fight you should get rid of Ronan's hounds. They are fast and beating them won't be easy. You can use the small Groot. He is faster than the hounds and will enable you to avoid the attacks with area of effect and charges.

During the battle with the boss you can use Rocket Raccoon and shoot the enemy with electricity - Mission 12 - Kree-Search and Development | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

During the battle with the boss you can use Rocket Raccoon and shoot the enemy with electricity. Thanks to that Ronan won't activate all of his special attacks and you will have to worry only about the rocks falling from the sky.

In the next phase of battle the boss will activate charge. You will have to avoid it, but you will also have an opportunity to counterattack. After the charge the enemy will be stunned for a few seconds - it will be the best time to attack him. Repeat these steps until you defeat the opponent. Once the battle is over, the mission will end and you will gain a new character - Ronan the Accuser.

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