The reconstruction of the destroyed village of Pribyslawitz is the main story of From the Ashes expansion set to Kingdom Come: Deliverance. On this page we have compiled important tips on this subject - you can find out how to extend the village and how to deal with potential difficulties and problems as a governor. Some of the issues described below are solved by completing quests, but in general village development offers quite a lot of freedom in decision making.
- The most important info about rebuilding of Pribyslawitz
- What to build in Pribyslawitz in the first place?
- The list of buildings that can be constructed in the village
The most important info about rebuilding of Pribyslawitz
The person who will help you in the further expansion and development of Pribyslawitz is Marius, whom you saved in the Lost in the Woods quest. You can ask him for suggestions on managing land and give him instructions to build new structures in the village. Every time you gave instructions to build something, you have to go to the construction site, where Marius will check if you can afford to begin the building process.
Marius is not working for free, and in the initial part of the quest A Place to Call Home, you can negotiate his salary. By default, he would like a salary with a big bonus, but if you pass the Persuasion test (try to have at least 12 points) you can offer him a smaller bonus or just a "basic" salary.
The reconstruction of Pribyslawitz will cost you tens of thousands of gold pieces, and at the very beginning of the work related with the expansion of the village it is worth having at least 20-30 thousand groschen in stock. The money to village expansion and cover of its operating costs is not automatically taken from Henry's inventory - you have to store them in a chest. It shall be located at the provisional headquarters of the Governor (check the picture above). You can store gold in it - nobody is going to steal from it.
Gold is needed not only for the construction of new buildings, but also to cover other costs, such as the salaries of people working in the village. Ignoring the financial needs of the residents may lead to the cessation of their work and, consequently, lead you into trouble with Sir Divish.
The village will initially bring a loss instead of income, but over time you will be able to build buildings (e.g. a smithy or butcher's office), thanks to which the village will be able to earn some money for itself. The aim is, of course, to make every day of the village's "existence" successful, that means - to end a day with a positive financial result.
The game will not allow you to erect all the buildings in the village from the register, because some of the projects are mutually exclusive. These are the butcher's premises and the baker's premises, as well as the stables and the guardhouse. In each of these two cases, choose the building that suits you best or the one for which you have already gathered the required resources.
Another very important object in Pribyslawitz is a stand with a book (register) about the village. In the register you will all information about the current balance of the village. You can determine what are the profits/losses and how significant they are during last periods of time.
The balance sheet is influenced not only by the buildings but also by additional factors. It may change as a result of decisions taken on disputable issues (more about them later in the text), as a result of ordering goods to the village, or as a result of a possible departure from the village by some inhabitants (e.g. after you have made someone angry).
The book also allows you to get acquainted with the objectives of the current quest and to browse the available buildings. This is the best way to check how much a new object in the village will cost you, what are the requirements to construct it apart from gold (e.g. a hardened, paved road leading to a village or having certain materials at your disposal), and for what purpose it is going to be used. You can also order the construction of new buildings by using the register.
It also provides information on possible improvements. They are only available for specific buildings. For example, you can buy swordsman and armorer tools for your smithy. Purchasing an upgrade may allow you to increase revenue for a particular building in your village.
As the village of Pribyslawitz expands, you will have to take into account not only the supply of gold but also the order in which the buildings are erected. The first issues of this kind are the specialists who help individual buildings to function better. For example, you may be interested in taking a blacksmith out of Sasau so that the smithy in Pribyslawitz can prosper. Attracting experts is an optional step, as every new building has its own staff. The second issue are the materials needed for the construction of buildings. Gaining them is connected with quest Resources. You must first build a house in the village and then reach the indicated places in the game world in order to get required raw materials.
From time to time, tracers of minor activities may appear in Pribyslawitz. These are specifically conflict situations that can be resolved. These may include, for example, conflict situations that can be resolved. You should not ignore them, although it is worth to save the state of the game in advance (e.g. by going for an hour of rest), cause every situation of this type puts you in front of a choice. You can, for example, stand on the side of the inhabitants, but potentially get bad relations with Sir Divish, or severely punish the citizens for the crimes committed, risking that it will have a negative impact on the condition of the village. For example, one of the problems may involve citizens accused of poaching. Punishing them and/or prohibiting them from poaching will result in slightly increased costs of your village - this is caused by the lack of "free" food. . Generally, try to make such decisions that do not harm the general well-being of the village and do not persuade the inhabitants to leave Pribyslawitz. If a new potential resident appears in the village, invite him/her to settle down.
A valuable piece of information is that the village of Pribyslawitz is never attacked by bandits. You don't have to worry about losing your gold or its residents. The From the Ashes expansion set focuses entirely on the aspect of peaceful development of the village.
After you have built the most important buildings and the village starts to earn money, you can rely on Pribyslawitz as an unlimited source of funds. You can visit the village every day and take the gold that you have earned from governor's chest. You can streamline the whole process by unlocking a perk called Contemplative (picture 1), which is one of the elements related to advancing to the high levels of experience. The pattern of the "gold mine" procedure is as follows:
- Position yourself next to the chest with the gold in Pribyslawitz.
- Switch on the rest/wait option (accelerating the time) and make a jump 24 hours a day (picture 2).
- Remove the gold from the chest that the village has earned in the last 24 hours.
- Repeat step 2, so use the Time rest option again.
Thanks to the Contemplative perk Henry will not be tired or hungry. You can use the wait option as many times as you want. Depending on what income the village is able to earn, you can earn 1000-2000 gold for a single "jump in time".
What to build in Pribyslawitz in the first place?
The schedule of expansion for the Pribyslawitz village is not linear, but you have to put the first few buildings in a strictly defined order. At first, you have to build a Woodcutters' Camp, as wood reserves are required for further investments. The camp costs 2,500 gold pieces.
The second important facility in the village is the Trader's house, which is required to advance in the Resource quest and to begin your efforts of obtaining building materials. The trader's house costs 4000 gold pieces, but you must build a Bridge and a Road for another 4000 pieces of gold in advance.
After you have the Woodcutter's Camp and the Trader's, it is worth taking an interest in the subject of obtaining further materials and at the same time, putting aside money for other constructions that you want to build in your village. The general rule in choosing which buildings you want to place next is that you shouldn't rush yourself with building constructions that add nothing to the village's budget and require certain amount of gold in order to function. The church and the "fully" constructed Rathaus are one of those buildings. Firstly, you should construct buildings like The Forge, Butcher's or Bakery (you can choose only one of these) or a Tavern. This is especially important when your budget is small and you need to "be in the black" as fast as you can.
The list of buildings that can be constructed in the village
The list below contains information on the buildings that you can construct in Pribyslavitz. A few basic notes:
- Besides gold, some of the buildings may also require you to fulfill other requirements. You may have to place another building first or have certain resources (e.g. grain).
- Place Trader's house to be able to collect resources necessary for certain buildings. You have to do that during Supplies side quest.
- Buildings can generate income or costs. The more expansive the building, the higher that value (in gold) is.
- Some of the buildings can be upgraded (but never for free). These upgrades can affect the number of citizens or generated income. Always choose those upgrades that are cheap and can increase your income first.
- Some buildings are mutually exclusive. You can build a bakery or butcher's as well as a stable or guardhouse. Buildings from each of these pairs generate similar revenues. Choose them according to your preferences and materials you have already ordered.
The basic "building" available from the beginning. This is a tent where you can find Marius, the register, a bed and a chest for gold.
Generates: Basic structure: -20 gold. You can also get a penalty for its underpaid locator (Marius).
This building can (in its basic form) become your headquarter. Don't buy this upgrade if you have just started this DLC. This building costs a lot and it requires a lot of money in order to function.
Prerequisites: 5,000 gold, Temporary Rathaus, Woodcutters' Camp
Generates: Basic structure: +4 citizens, -150 gold. You can also get a penalty for its underpaid locator (Marius).
This upgrade for the Rathaus makes it even more comfortable. Just like the "basic" version, you shouldn't worry about it during the initial phase of rebuilding Pribyslavitz.
Prerequisites: 9,000 gold, Rathaus, resources: stone.
Available upgrades: Alchemy Bench - 800 gold, Herb Garden - 500 gold.
Generates: Basic structure: +5 citizens, -300 gold. Alchemy Bench: -5 gold. Herb Garden: -5 gold. You can also get a penalty for its underpaid locator (Marius).
Church Basic Repairs
This is the first step in repairing the church. Just like with Rathaus, you shouldn't rush with the repairs. It is much more important to get buildings that generate income.
Prerequisites: 11,000 gold, Woodcutters' Camp.
Generates: Basic structure: +1 citizens, -150 gold.
The second step in rebuilding the church is even more expensive. Don't rush with this project. This should be your last investment.
Prerequisites: 17,000 gold, Church Basic Repairs, resources: stone.
Available upgrades: Altar - 4,000 gold, Frescoes - 3,000 gold.
Generates: Basic structure: +1 citizens, -300 gold. Altar: +2 citizens. Frescoes: +2 citizens.
This is one of the most important buildings that generate income - 500 gold from the basic version (without any upgrades). Think about getting the Forge after placing Trader's house. The Forge offers two upgrades, but you can select only one of those.
Prerequisites: 8,000 gold, resources: charcoal.
Available upgrades: Swordsmith's Tools - 2,000 gold, Armoursmith's Tools - 2,000 gold.
Generates: Basic structure: +5 citizens, +500 gold. Swordsmith's Tools: +250 gold. Armoursmith's Tools: +250 gold.
Provides: Horseshoes for stables +35 gold, Weapons for garrison +35 gold.
Bakery is one of the cheaper buildings that generate income. Its upgrades are also cheap which makes this building an even better source of income. Building a Bakery locks the possibility of building the Butchery.
Prerequisites: 4,200 gold, resources: grain.
Available upgrades: Drying Shed - 500 gold.
Generates: Basic structure: +4 citizens, +250 gold. Drying Shed: +85 gold. Honey cakes: +80 gold (comes from beehives).
Provides: Cakes for tavern +50 gold.
Butcher is another building that can improve your income. It also has cheap upgrades. Building a butchery will lock the possibility of building a bakery.
Prerequisites: 4,200 gold, resources: livestock.
Available upgrades: Smoke House - 500 gold.
Generates: Basic structure: +3 citizens, +290 gold. Smoke House: +100 gold.
Provides: Meat for tavern +70 gold.
This is one of the buildings that should be placed later. Stables won't provide you with great income and they aren't cheap. This building also requires you to have the Forge. After building stables you are not able to build guardhouse.
Prerequisites: 5,000 gold, Forge, resources: grain.
Available upgrades: Saddler's Equipment - 2,000 gold.
Generates: Basic structure: +8 citizens, +140 gold. Saddler's Equipment: +70 gold. Horseshoes from Forge: +35 gold.
Provides: Horses for merchant +120 gold.
You don't have to build Guardhouse fast in order to increase your defense - you won't be attacked by any bandits. You also can't place it until you have the Forge and the Tavern. Building a guardhouse will prevent you from building the stables.
Prerequisites: 5,000 gold, Forge, Tavern.
Available upgrades: Archery Range - 1,000 gold.
Generates: Basic structure: +13 citizens, +110 gold. Archery Range: +50 gold. Weapons from Forge: +35 gold.
Provides: Tavern customers +150 gold.
This is one of the most important buildings because it unlocks the option to buy resources from other NPCs. You need resources to construct various buildings in your village.
Prerequisites: 4,000 gold, Bridge and Road.
Generates: Basic structure: +3 citizens, +50 gold. Cart horses: +120 gold.
This is a more expensive and larger building that should be constructed after placing cheaper buildings. The Tavern has a lot of upgrades (some of them are related to other buildings) which can make it the most profitable construction in the entire Pribyslavitz.
Prerequisites: 8,000 gold, resources: stone, grain.
Available upgrades: Brewery - 2,000 gold, Dice Games - 1,000 gold.
Generates: Basic structure: +15 citizens, +500 gold. Brewery: +300 gold. Dice Games: +200 gold. Meat banquet: +70 gold. Excellent cakes: +50 gold. Mead: +100 gold. Thirsty soldiers: +150 gold.
Bridge and Road
Bridge and Road should be constructed shortly after starting this DLC - this is the only way to build Trader's house.
Prerequisites: 4,000 gold, Temporary Rathaus, Woodcutters' Camp.
Generates: Basic structure: -20 gold.
Construct this building first. After that you can focus on Bridge and Road and then Trader's house.
Prerequisites: 2,500 gold, Labourers' Camp (this requirement is fulfilled automatically).
Generates: Basic structure: +10 citizens, -150 gold. Beasts of burden: +60 gold.
Beehives only create costs. However, you can change that by "combining" them with the Tavern and the Bakery - Beehives can provide them with honey.
Prerequisites: 1,500 gold, Woodcutters' Camp.
Generates: Basic structure: +2 citizens, -60 gold.
Provides: Honey for baker +80 gold, Honey for tavern +100 gold.
This camp is available automatically when you start the process of rebuilding Pribyslavitz.
Generates: Basic structure: +7 citizens, -25 gold.