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Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Ares - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Ares - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. With the power button, Ares can toss a sword or axe from behind his back, from above and below. Both weapons have a short cooldown time. The axe is capable of dealing more damage and has a larger area of effect. The sword is faster and using it from below is a useful juggle attack.

Using the sword is rather straightforward, hold down the power button [4], choose the direction in which you want to attack and let go of the button while still pointing the direction. In order to give the commands faster, you can press the power button and direction at the same time and then immediately let go of the power button.

Using the axe is a bit more difficult. First you have to hold down "<" and [4] at the same time. When the axe appears, you can choose the attack direction (from above or below). Afterwards you have to let go of the button.

Using the axe faster:

The throw can be done the fastest by pressing the power button and behind <+[4] at the same time and immediately letting go of the power button.

The throw from below can be done very quickly as well by pressing behind and down at the same time (diagonally) and the power button <+v+[4]. The directions can be pressed before the power button. Immediately letting go of the buttons will initiate the throw.

The throw from above can be performed just like the one from below, that is by pressing the directions and the power button at the same time <+^+[4]. Unfortunately it's a bit harder than the other option, as the buttons have to be pressed at the exact same time. Even the slightest difference will cause Ares to jump up or draw his sword.

Super move. Ares' super move begins with a short range attack hitting "above head". In order to be sure that the enemy is hit, you should put the move into a combo. With longer combos, the super move can be easily used after a >+[1],[3] combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Phase Shifter

v<[2]

-

-

Partial invisibility

Phase Shifter

v<[2]

-

-

Invisibility

God Smack

vv[1]

1

12

Unblockable

God Smack

vv[1],R

1

9

Juggle, Unb.

Close God Smack

vv[1],<

1

12

Unblockable

Close God Smack

vv[1],<,R

1

9

Juggle, Unb.

Far God Smack

vv[1],>

1

12

Unblockable

Far God Smack

vv[1],>,R

1

9

Juggle, Unb.

Dark Energy

v>[2]

1

7

Shot

Dark Energy

v>[2],R

1

14

Shot, above head

Warp Transmission (behind)

v>[3]

-

-

Teleport behind the enemy

Warp Transmission (front)

v<[3]

-

-

Teleport in front of the enemy

Special moves with power

Name

Combination

No of hits

Dmg.

Additional

Hits

Straight Sword

[4]

1

9

Shot

h

Downward Sword

[4],^

1

9

Shot

a

Rising Sword

[4],v

1

9

Juggle

l

Straight Axe

<+[4]

3

10

Shot

mmm

Downward Axe

<+[4],^

2

7

Shot

aa

Raising Axe

<+[4],v

4

(11

Juggle

llll

Basic Combos

Name

Combination

No of hits

Dmg.

Additional

Hits

Deity Ruler

[2],[2]

2

4

Open

hm

Supreme General

[2],[2],[1]

3

12

Open

hmm

Reign Of terror

[2],[1]

2

5

Open

hm

Honor The Gods

[2],[1],[3]

3

9

Juggle

hmm

Olympian Might

<+[2],[3]

2

13

Knockdown

mm

Furious Anger

>+[2],[1]

2

12

Knockdown

mm

Bloodshed

>+[2],v+[3]

2

12

Knockdown

ml

Divine Order

[1],[1]

2

5

Open

mm

Cerberus Pain

[1],[1],[3]

3

11

Knockdown

mmm

Mighty Aggression

<+[1],[2]

2

12

Knockdown

am

Invading Force

<+[1],[3]

2

10

Juggle

am

Bow To Me

>+[1],[3]

2

12

Knockdown

ma

Malevolent Violence

[3],v+[1]

2

14

Juggle

ma

Immortal Rush

[3],[3]

2

14

Juggle

mm

Complex Combos

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

2

10

hm

[2],[2]; v>[2],R

3

17

hm

[2],[2]; [4]

3

12

hm

[2],[2]; <+[4]

5

13

hm

[2],[2]; [4],v; v>[2]

4

17

hm

[2],[2]; [4],v; >>; >+[1],[3]; <+[4]

9

27

hm

[2],[2]; [4],v; ^+>,[1]; [1],[1]; v>[2]

7

23

hm

[2],[2]; [4],v; ^+>,[1]; >+[1]; v>[2]

6

24

hm

[2],[2]; [4],v; ^+>,[1]; <+[2],[3]

6

24

hm

[2],[2]; [4],v; ^+>,[3]; <+[2],[3]

6

27

hm

[2],[2]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

30

hm

[2],[2]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

31

hm

[2],[2]; [4],v; ^+>,[3]; super

17

38

hm

[2],[2]; [4],v; ^+>,[1]; >+[1],[3]; super

19

40

hm

[2],[2],[1]; v>[2]

4

18

hmm

[2],[2],[1]; v>[2],R

4

24

hmm

[2],[2],[1]; [4]

4

20

hmm

[2],[2],[1]; <+[4]

6

21

hmm

[2],[2],[1]; [4],v; >>; >+[1],[3]; v>[2]

7

31

hmm

[2],[2],[1]; [4],v; ^+>,[1]; [1],[1]; v>[2]

8

30

hmm

[2],[2],[1]; [4],v; ^+>,[3]; <+[2],[3]

7

34

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

8

34

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2],R

8

37

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

11

37

hmm

[2],[2],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

11

37

hmm

[2],[2],[1]; [4],v; ^+>,[3]; super

18

44

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; super

20

47

hmm

[2],[1]; v>[2]

3

11

hm

[2],[1]; v>[2],R

3

17

hm

[2],[1]; [4]

3

13

hm

[2],[1]; [4],v; >>; >+[1],[3]; v>[2]

6

25

hm

[2],[1]; [4],v; ^+>,[3]; <+[2],[3]

6

28

hm

[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

7

28

hm

[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

31

hm

[2],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

32

hm

[2],[1],[3]; v>[2]

4

14

hmm

[2],[1],[3]; v>[2],R

4

19

hmm

[2],[1],[3]; [4]

4

16

hmm

[2],[1],[3]; [4],v

4

16

hmm

[2],[1],[3]; <+[2],[3]

5

19

hmm

[2],[1],[3]; >+[1],[3]; v>[2]

6

22

hmm

[2],[1],[3]; >+[1],[3]; <+[4]

9

26

hmm

[1],[1]; v>[2]

3

11

mm

[1],[1]; v>[2],R

3

18

mm

[1],[1]; [4]

3

13

mm

[1],[1]; [4],v; >>; >+[1],[3]; v>[2]

6

25

mm

[1],[1]; [4],v; ^+>,[3]; <+[2],[3]

6

28

mm

[1],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

7

28

mm

[1],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

31

mm

[1],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

32

mm

<+[1],[2]; v>[2]

3

18

am

<+[1],[2]; v>[2],R

3

24

am

<+[1],[2]; [4]

3

20

am

<+[1],[3]; [2],[2],[1]

5

19

am

<+[1],[3]; [3],[3]

4

21

am

<+[1],[3]; [2],[2],[1]; v>[2]

6

24

am

<+[1],[3]; [2],[2],[1]; <+[4]

9

28

am

<+[1],[3]; [2],[2],[1]; [4],v; v>[2]

7

29

am

<+[1],[3]; [3],v+[1]; <+[4]

7

28

am

<+[1],[3]; [3],v+[1]; [4]

5

27

am

<+[1],[3]; [3],v+[1]; v>[2]

5

26

am

<+[1],[3]; [3],v+[1]; [4],v; v>[2]

6

30

am

<+[1],[3]; [2],[1]; [4],v; v>[2]

6

24

am

<+[1],[3]; [2],[1]; [4],v; <+[2],[3]

8

30

am

<+[1],[3]; [2],[2],[1]; super

18

42

am

>+[1],[3]; v>[2]

3

18

ma

>+[1],[3]; v>[2],R

4

24

ma

>+[1],[3]; [4]

3

20

ma

>+[1],[3]; <+[4]

6

23

ma

>+[1],[3]; [4],v; v>[2]

4

24

ma

>+[1],[3]; [4],v; v>[2],R

4

29

ma

[3],v+[1]; v>[2]

3

20

ma

[3],v+[1]; v>[2],R

3

26

ma

[3],v+[1]; [4]

3

21

ma

[3],v+[1]; <+[4]

5

22

ma

[3],v+[1]; vv[1]

3

24

ma

[3],v+[1]; v>[3]; [2],[2],[1]; v>[2]

6

29

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; [4]

8

39

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2]

8

38

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2],R

8

42

ma

[3],v+[1]; vv[1],R; [3],[3]

5

31

ma

[3],v+[1]; vv[1],R; >+[1],[3]; v>[2]

6

34

ma

[3],v+[1]; vv[1],R; >+[1],[3]; <+[4]

9

38

ma

[3],v+[1]; vv[1],R; [2],[2],[1]; v>[2]

7

34

ma

[3],v+[1]; vv[1],R; [2],[2],[1]; [4]

7

36

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; v>[2]

9

39

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; v>[2],R

9

43

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; [4]

9

40

ma

[3],[3]; [4]

3

20

mm

[3],[3]; <+[4]

5

22

mm

[3],[3]; vv[1]

3

23

mm

[3],[3]; [4],v; v>[2]

4

24

mm

[3],[3]; <+[2],[3]

4

24

mm

[3],[3]; vv[1],R; [1],[1]; v>[2]

6

28

mm

[3],[3]; vv[1],R; >+[1],[3]; v>[2]

6

32

mm

[3],[3]; vv[1],R; >+[1],[3]; v>[2],R

6

36

mm

[3],[3]; vv[1],R; >+[1],[3]; <+[4]

8

34

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; v>[2]

9

36

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; v>[2],R

9

39

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; [4]

9

37

mm

<+[3]; ^+>,[3]; <+[2],[3]

4

28

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2]

5

31

m

<+[3]; ^+>,[3]; >+[1],[3]; <+[4]

9

36

m

<+[3]; ^+>,[3]; <+TX; [2],[2],[1]; v>[2]

8

36

m

<+[3]; ^+>,[3]; >+[1],[3]; super

17

47

m

>+[3]; ^+>,[3]; <+[2],[3]

4

28

a

>+[3]; ^+>,[1]; >+[1],[3]; v>[2]

5

28

a

>+[3]; ^+>,[1]; >+[1],[3]; <+[4]

8

32

a

>+[3]; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

8

33

a

The below table contains combos which can initiated with "God Smack". They can be initiated with any kind of God Smack.

Complex Combos - God Smack

Combination

No of hits

Dmg.

Beginning hits

vv[1],R; [2],[2],[1]; v>[2]

5

24

Unb.

vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2]

6

29

Unb.

vv[1],R; ^+>,[1]; [2],[2],[1]; [4]

6

30

Unb.

vv[1],R; ^+>,[1]; >+[1],[3]; <+[4]

8

33

Unb.

vv[1],R; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

8

34

Unb.

vv[1],R; <+[3]; ^+>,[1]; >+[1],[3]; <+[4]

8

35

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; <+[4]

8

37

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; v>[2]

6

36

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; v>[2],R

6

39

Unb.

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