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Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Cyborg - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Cyborg - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. By holding down the power button, Cyborg can regenerate his life. It can be quickly stopped by charging.

Super move. Cyborg's super move begins with a medium range charge hitting on medium. It's a fast move which can be easily used to grab a jumping enemy. It also fits well as a finisher or short combos.

Special moves

Name

Combination

No of hits

Damage

Additional

Nova Blaster

<>[2]

1

8

Shot

Nova Blaster

<>[2],R

2

16

Shot

Nova Blaster (in air)

<>[2]

1

8

Shot

Nova Blaster (in air)

<>[2],R

2

16

Shot

Power Fist

v<[2]

1

12

Knockdown

Power Fist

v<[2],R

2

18

Knockdown

Techno Tackle

v<>[3]

2

9

Grab

Techno Tackle

v<>[3],R

3

16

Grab

Up Sonic Disruptor

v>[1]

1

8

Knockdown

Up Sonic Disruptor

v<[1]

1

8

Knockdown

Target Acquired

vv[3]

1

5

Juggle

Close Target Acquired

vv[3],<

1

5

Juggle

Far Target Acquired u

vv[3],>

1

5

Juggle

Forward Grapple

v,>+^

-

-

Haul forward

Back Grapple

v,<+^

-

-

Haul backward

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Android

[2],[2]

2

4

Open

hm

Humanity

[2],[2],[1]

3

12

Knockdown

hma

Comeback

[2],[2],[3]

3

8

Knockdown

hmm

Chrome Plated

[2],[1]

2

5

Open

hl

Man Within

[2],[1],<+[1]

3

11

Open

hlm

Solid Metal

<+[2],[1]

2

5

Open

mm

Blowout

<+[2],[1],[3]

3

11

Knockdown

mmm

Sideline

>+[1],[1]

2

12

Knockdown

mm

Lost Faith

<+[1],[3],[2]

3

13

Knockdown

lmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[2]

3

11

hm

[2],[2]; v<[2]

3

15

hm

[2],[2]; v<[2],R

4

21

hm

[2],[2]; v>[1]

3

11

hm

[2],[2]; super

21

35

hm

[2],[2],[3]; <>[2]

4

15

hmm

[2],[1]; <>[2]

3

12

hl

[2],[1]; v<[2]

3

16

hl

[2],[1]; v<[2],R

4

21

hl

[2],[1]; super

21

36

hl

[2],[1],<+[1]; <>[2]

4

18

hlm

[2],[1],<+[1]; v<[2]

4

21

hlm

[2],[1],<+[1]; v<[2],R

5

27

hlm

[2],[1],<+[1]; v>[1]

4

18

hlm

[2],[1],<+[1]; <+[2],[1]

2

5

mm

[2],[1],<+[1]; <>[2]

3

12

mm

[2],[1],<+[1]; v<[2]

3

16

mm

[2],[1],<+[1]; v<[2],R

4

22

mm

[2],[1],<+[1]; v>[1]

3

12

mm

<+[2],[1],[3]; <>[2]

4

18

mmm

<+[2],[1],[3]; v<[2]

4

21

mmm

<+[2],[1],[3]; v<[2],R

5

27

mmm

<+[2],[1],[3]; v<>[3]

5

19

mmm

<+[2],[1],[3]; v<>[3],R

6

25

mmm

[3]; v<[2]

2

20

m

[3]; <>[2]

2

17

m

<+[3]; >; <+[2],[1],[3]; v<>[3]

6

25

m

<+[3]; ^+>,[3]; >+[1],[1]

4

27

m

<+[3]; ^+>,[3]; [3]; v<[2]

4

33

m

<+[3]; ^+>,[3]; [3]; v<[2],R

5

37

m

<+[3]; ^+>,[3]; [3]; v<>[3]

5

31

m

<+[3]; ^+>,[3]; [3]; v<>[3],R

6

36

m

<+[3]; ^+>,[3]; [3]; super

22

48

m

>+[3]; <+[2],[1],[3]; v<>[3]

6

25

a

>+[3]; ^+>,[3]; [3]; v<[2]

4

33

a

>+[3]; ^+>,[3]; [3]; v<[2],R

5

37

a

>+[3]; ^+>,[3]; [3]; v<>[3]

5

31

a

>+[3]; ^+>,[3]; [3]; v<>[3],R

6

36

a

Combo attacks - After grabbing the enemy with "Target Acquired"

Combination

No of hits

Dmg.

Beginning hits

vv[3]; >>; ^+>,[1]; [3]; v<[2] (range of vv[3])

4

25

a

vv[3]; >>; ^+>,[3]; [3]; v<[2] (range of vv[3])

4

28

a

vv[3]; <+[3]; ^+>,[3]; <+[2],[1]; v<[2] (range of vv[3])

6

29

a

vv[3]; <+[3]; ^+>,[3]; [3]; v<[2] (range of vv[3])

5

31

a

vv[3]; <+[3]; ^+>,[3]; [3]; v<[2],R (range of vv[3])

6

35

a

Combo attacks - Using "Target Acquired" and pushing the enemy into an explosion

Combination

No of hits

Dmg.

Beginning hits

vv[3]; >+[1],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

7

40

mm

vv[3]; [2],[2],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

8

39

hma

vv[3]; <+[2],[1],[3]; [3]; v<[2] (close)

6

29

mmm

vv[3]; <+[1],[3],[2]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

8

36

lmm

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