Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Arrow - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Arrow - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. Pressing the button will make Green Arrow pull the string and letting go shoot the arrow. With the bow pulled, Green Arrow can move freely and shoot while in the air or crouching. Charging will cancel the pull.

Before shooting the bow, Green Arrow can prepare special shots:

Burning Arrow (marked in the table as "[4]B") - Grants three explosive arrows which knock down the enemy and deal the most damage compared to the other.

Electric (marked in the table as "[4]E") - Grants two arrows which deal medium damage and stun the enemy for as very short period of time.

Frozen (marked in the table as "[4]M") - Grants one arrow which doesn't deal damage and stuns the enemy by freezing him for a brief moment.

Super move. Green Arrow begins the super move by shooting a exploding arrow at the enemy's feet. It's an unblockable attack with a large area of effect, though it will miss if the enemy is standing right beside you. At the end of the super move the enemy will be knocked up and you can perform a combo on him before he falls down (you need to attack when the camera will be showing the fight from above). Examples of such combos can be found at the bottom of the last table.

Special moves

Name

Combination

No of hits

Damage

Additional

Sky Alert

v<[2]

2

10

Upwards shot, juggle

Sky Alert

v<[2],R

4

22

Upwards shot, juggle

Dead On (in air)

v<[2]

2

10

Downwards shot

Dead On (in air)

v<[2],R

4

22

Downwards shot

Savage Blast

v<[1]

1

7

Knockdown

Savage Blast

v<[1],R

2

14

Knockdown

Stinger

<>[3]

1

7

Slide

Stinger

<>[3],R

2

15

Slide

Up Haven Blast

v>[1]

1

7

Knockdown

Up Haven Blast

v>[1],R

2

14

Juggle

Hurricane Bow

v>[2]

5

10

Knockdown

Special moves - Bow

Name

Combination

No of hits

Damage

Additional

Take Aim

[4]

-

-

Aiming the arrow

Frozen Arrow

v<+[4]

1

-

1x arrow, stun

Electric Arrow

v>+[4]

1

5

2x arrow, brief stun

Burning Arrow

vv+[4]

1

8

3x arrow, knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Minus Ten

[2],[2]

2

5

Open

hm

More Fun

[2],[2],[2]

3

13

-

hmm

Thrill Seeker

[2],[2],[3]

3

11

Juggle

hmm

Final Shot

<+[2],[3]

2

13

Knockdown

mm

Quiver

[1],[1]

2

5

Open

mm

Night Ranger

[1],[1],[3]

3

13

Knockdown

mmm

Light It Up

<+[1],[3]

2

14

Knockdown

am

Longbow Hunter

>+[1],v+[2]

2

6

Open

ml

Queen's Gambit

>+[1],v+[2],[3]

3

10

Juggle

mla

Beast Slayer

[3],[3]

3

12

Knockdown

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[1]

3

11

hm

[2],[2]; v<[1],R

4

17

hm

[2],[2]; <>[3]

3

11

hm

[2],[2]; <>[3],R

4

18

hm

[2],[2]; v>[2]

7

14

hm

[2],[2]; [4]B

3

12

hm

[2],[2]; [4]M; >+[3]; [1],[1]; v>[2]

11

20

hm

[2],[2]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

28

hm

[2],[2]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

29

hm

[2],[2],[3]; [2],[2],[2]

6

21

hmm

[2],[2],[3]; v>[1]

4

16

hmm

[2],[2],[3]; v>[1],R

5

21

hmm

[2],[2],[3]; <>[3]

4

16

hmm

[2],[2],[3]; <>[3],R

5

22

hmm

[2],[2],[3]; [4]B

4

17

hmm

[2],[2],[3]; [2],[2],[2]

6

21

hmm

[2],[2],[3]; ^+>,[1]; [2],[2],[2]

7

23

hmm

[2],[2],[3]; >>; [1],[1],[3]; v>[2]

11

27

hmm

[2],[2],[3]; [4]E; >>; [1],[1],[3]; v>[2]

12

29

hmm

[2],[2],[3]; [4]E; >> [2],[2],[2]; <>[3]

8

27

hmm

[2],[2],[3]; [4]E; <+[3]; ^+>,[1]; [1],[1]; v>[2]

13

31

hmm

[2],[2],[3]; [4]M; >>; [1],[1],[3]; v>[2]

12

24

hmm

[2],[2],[3]; [4]M; >>;<+[3]; ^+>,[3]; [2],[2]; <>[3]

9

27

hmm

[2],[2],[3]; [4]M; >>;<+[3]; ^+>,[3]; [2],[2]; v>[2]

13

28

hmm

[2],[2],[3]; >>; [2],[2]; [4]M; >; <+[3]; ^+>,[3]; [1],[1]; v>[2]

15

30

hmm

[2],[2],[3]; super

9

34

hmm

<+[2],[3]; <>[3]

3

17

mm

<+[2],[3]; <>[3],R

4

23

mm

[1],[1]; <>[3]

3

11

mm

[1],[1]; <>[3],R

4

18

mm

[1],[1]; v>[2]

7

14

mm

[1],[1]; [4]B

3

12

mm

[1],[1]; [4]M; >+[3]; [1],[1]; v>[2]

11

20

mm

[1],[1]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

28

mm

[1],[1]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

29

mm

[1],[1],[3]; <>[3]

4

19

mmm

[1],[1],[3]; <>[3],R

5

26

mmm

>+[1],v+[2]; <>[3]

3

12

ml

>+[1],v+[2]; <>[3],R

4

19

ml

>+[1],v+[2]; v>[2]

7

15

ml

>+[1],v+[2]; [4]B

3

13

ml

>+[1],v+[2]; [4]M; >+[3]; [1],[1]; v>[2]

11

21

ml

>+[1],v+[2]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

29

ml

>+[1],v+[2]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

30

ml

>+[1],v+[2],[3]; <>[3]

4

16

mla

>+[1],v+[2],[3]; <>[3],R

5

22

mla

>+[1],v+[2],[3]; [4]B

4

17

mla

>+[1],v+[2],[3]; >>; [1],[1]

5

14

mla

>+[1],v+[2],[3]; >>; [1],[1],[3]; v>[2]

8

28

mla

>+[1],v+[2],[3]; [4]E; >>;[2],[2],[2]; <>[3]

8

28

mla

>+[1],v+[2],[3]; [4]E; >>; [1],[1],[3]; v>[2]

12

30

mla

>+[1],v+[2],[3]; [4]M; >>; >+[3]; [1],[1]; v>[2]

12

24

mla

>+[1],v+[2],[3]; [4]M; >>; <+[3]; ^+>,[3]; [1],[1]; <>[3]

9

28

mla

>+[1],v+[2],[3]; [4]M; >>; <+[3]; ^+>,[3]; [1],[1]; v>[2]

13

29

mla

>+[1],v+[2],[3]; super

9

36

mla

[3],[3]; <>[3]

4

17

mmm

[3],[3]; <>[3],R

5

23

mmm

[3],[3]; v>[2]

8

19

mmm

[3],[3]; v+[4]B

4

18

mmm

<+[3]; >>; v<[2]; [2],[2],[2]; <>[3]

7

31

m

<+[3]; ^+>,[3]; [1],[1]; v>[2]

9

28

m

<+[3]; ^+>,[3]; <+[1]; v>[2]

8

29

m

<+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

6

32

m

<+[3]; ^+>,[3]; [3],[3]; <>[3]

6

31

m

<+[3]; ^+>,[3]; <+[2],[3]; <>[3]

5

32

m

<+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

10

34

m

>+[3]; ^+>,[1]; [1],[1]; v>[2]

9

25

a

>+[3]; ^+>,[1]; <+[1]; v>[2]

8

26

a

>+[3]; ^+>,[1]; [3],[3]; <>[3]

6

28

a

>+[3]; ^+>,[1]; [2],[2],[2]; <>[3]

6

29

a

>+[3]; ^+>,[1]; [1],[1],[3]; v>[2]

10

31

a

v>[1],R; >>; [1],[1]; [4]M; >>; [1],[1],[3]; v>[2] (enemy caught in the air)

13

32

hm

v>[1],R; >>; [1],[1],[3]; v>[2] (enemy caught in the air)

10

33

hm

v>[1],R; >>; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2] (enemy caught in the air)

14

35

hm

v<[2]; [1],[1]; v>[2] (enemy caught in the air)

9

21

h

v<[2]; [2],[2],[2]; <>[3] (enemy caught in the air)

6

27

h

v<[2]; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2] (enemy caught in the air)

14

28

h

super; <+[3]; ^+>,[1]; [1],[1]; v>[2];

15

49

Unb.

super; ^+>,[3]; [1],[1]; v>[2];

14

48

Unb.

super; ^+>,[3]; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2]

19

54

Unb.

super; ^+>,[3]; [1],[1]; [4]M; <+[3]; ^+>,[3]; [1],[1]; <>[3]

15

55

Unb.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or NetherRealm Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.