Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Joker - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Joker - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. Joker has a special dodge under the power button. He can use it to parry low and high hits and each time he succeeds at it, he gets one "HA". Parrying three hits in a short time gives Joker a temporarily speed boost.

Super move. Joker's super move is throwing a pie at a considerably high altitude. It flies at head's height with big speed. The super move fits nicely into combos, though Joker unfortunately doesn't have many long combos which doesn't require using energy.

Special moves

Name

Combination

No of hits

Damage

Additional

Crowbar

<>[3]

3

9

Knockdown, above head

Crowbar

<>[3],R

6

14

Knockdown, above head

Laughing Gas

v<[2]

1

9

Lob

Laughing Gas

v<[2],R

2

14

Juggle

Rolling Laughing Gas

v<[1]

1

7

Hits low

Rolling Laughing Gas

v<[1],R

2

12

Hits low, juggle

BANG!

v>[2]

1

8

Shot

Chattering Teeth

v<[3]

1

7

Hits low, juggle

Mid Chattering Teeth

v<[3],^

1

7

Hits low, juggle

Far Chattering Teeth

v<[3],>

1

7

Hits low, juggle

Acid Blossom

<>[1]

1

10

Shot

Basic attacks

Name

Combination

No of hits

Damage

Additional

Hits

Suicide King

[2],[2]

2

4

Open

hm

Last Laugh

[2],[2],[1]

3

12

Knockdown

hma

Give Me A Smile

[2],[2],[3]

3

8

Knockdown

hma

Punch Line

<+[2],[3]

2

11

Knockdown

la

Die Laughing

[1],[2]

3

7

Open

mmm

Put It There Pal

[1],[2],[1]

4

13

Knockdown

mmmm

HA HA HA HA

[1],[2],[3]

4

13

Knockdown

mmma

Clown Prince

>+[1],[3]

2

4

Open

mm

Full Deck

>+[1],[3],[1]

3

8

Open

mmm

Joke's On You

>+[1],[2]

2

11

Knockdown

ma

Mad Love

[3],[1]

3

12

Open

mmm

Shank Shank

[3],[1],[3]

6

16

Open

mmmmss

No More Jokes

[3],[3]

2

16

Knockdown

mm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

13

hm

[2],[2]; v<[1]

3

10

hm

[2],[2]; <>[3]

5

12

hm

[2],[2]; v<[1],R; >+[3]; [3]; <>[1]

7

31

hm

[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[1]

9

32

hm

[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[3],R

14

34

hm

[2],[2],[3]; <>[1]

4

17

hma

[2],[2],[3]; <>[3]

6

15

hma

[1],[2]; <>[1]

4

15

mmm

[1],[2]; <>[3]

6

14

mmm

[1],[2],[1]; <>[1]

5

20

mmmm

[1],[2],[1]; v>[2]

5

18

mmmm

>+[1],[3]; <>[1]

3

13

mm

>+[1],[3]; <>[3]

5

12

mm

>+[1],[3]; v<[1]

3

10

mm

>+[1],[3]; v<[1],R; >+[3]; [3]; <>[1]

7

31

mm

>+[1],[3]; v<[1],R; >+[3]; [3],[1]; <>[1]

9

32

mm

>+[1],[3],[1]; <>[1]

4

17

mmm

>+[1],[3],[1]; <>[3]

6

16

mmm

[3],[1]; <>[1]

4

20

mmm

[3],[1]; <>[3]

6

19

mmm

[3],[1],[3]; <>[1]

4

19

mmm

[3],[1],[3]; <>[3]

6

18

mmm

[3]; <>[1]

2

17

m

[3]; v<[1]

2

14

m

[3]; v<[1],R; >+[3]; [3]; <>[1]

6

35

m

[3]; v<[1],R; >+[3]; [3],[1]; <>[1]

8

37

m

>+[3]; [3],[3]

3

23

a

>+[3]; [3]; <>[1]

3

23

a

>+[3]; [1],[2],[1]; v>[2]

6

25

a

>+[3]; [3],[1]; <>[1]

5

26

a

<+[3]; [3],[3]

3

23

m

<+[3]; [3]; <>[1]

3

23

m

<+[3]; [1],[2],[1]; v>[2]

6

25

m

<+[3]; [3],[1]; <>[1]

5

26

m

v<[1],R; [3],[3]

4

24

lm

v<[1],R; >+[3]; [3],[3]

5

29

lm

v<[1],R; >+[3]; [3]; <>[1]

5

30

lm

v<[1],R; >+[3]; [3],[1]; <>[1]

7

32

lm

v<[1],R; v<[1],R; <+[3]; [3],[1]; <>[1]

9

36

lm

v<[1],R; v<[1],R; v<[1],R; v<[1],R; <>[1]

9

36

lm

v<[2],R; >+[3]; [3],[1]; <>[1] (close to the enemy)

7

36

m

v<[2],R; >+[3]; [3],[1]; <>[1] (jump distance)

5

23

m

v<[2],R;>>; >+^,[1]; [3],[1]; <>[1] (1.5x jump distance)

7

35

m

v<[2],R; >>; >+^,[3] (two jumps distance)

3

23

m

[2],[2],[3]; super

10

34

hma

[3],[1],[3]; super

10

38

mmm

Chattering Teeth is one of Joker's special attacks which works like a trap. If the enemy is standing on the chattering teeth when it explodes, the enemy will be thrown into the air and will be open for a combo. Below you can find sample combos which you can use on such an enemy. In the below table the kind of chattering teeth points to the distance of the enemy from Joker.

Chattering Teeth Combo attacks

Combination

No of hits

Dmg.

Beginning hits

v<[3]; [3],[3]

3

21

l

v<[3]; [3],[1]; <>[1]

5

25

l

v<[3]; >+[3]; [3],[3]

4

27

l

v<[3]; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]; <+[3]; [3],[1]; <>[1]

6

31

l

v<[3]; v<[2],R;

3

19

l

v<[3]; v<[2],R; >>; [3],[3]

5

31

l

v<[3]; v<[2],R; >>; [3],[1]; <>[1]

7

35

l

v<[3]^; >+[3]; [3],[3]

4

27

l

v<[3]^; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]^; v<[2],R; >>; [3],[1]; <>[1]

7

25

l

v<[3]>; >>; [3],[1]; <>[1]

5

25

l

v<[3]>; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]>; >>; >+^,[1]; [3],[1]; <>[1] (far from the enemy)

6

30

l

v<[3]; >+[3]; [3]; super

10

42

l

v<[3]; >+[3]; [3],[1]; super

12

43

l

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or NetherRealm Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.