Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Combat - basics, tips, combat guide Injustice: GAU Guide

Last update: 30 June 2020

A clash happens when both characters run into each other with a powerful attack - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

A clash happens when both characters run into each other with a powerful attack. The one who wages more super meter bars wins. If the clash is won by the defender (marked with the shield), his health bar will recover. If the clash is won by the attacker (marked with crossed swords), he will deal extra damage. A clash can be initiated only when the health bar changes from grey to red, meaning that you have less than 50% health left. A clash is started by pressing >+R when being attacked and afterwards choosing one of the attack or power buttons to wager the super meter.

Blocking attacks drastically lowers the received damage, as well as stops any juggles or knockdowns - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

Blocking attacks drastically lowers the received damage, as well as stops any juggles or knockdowns. Blocks however cannot stop throws on unblockable attacks.

Blocking while standing. In order to block an attack while standing, you need to hold down the back button. Each attack which hits on "low" will break through and open a chance for a longer combo.

Blocking while crouching. Pressing down in addition to back will cause you to block while crouching. Only attacks from above can break through this kind of block and open a change for a longer combo.

Push blocking. You can use the meter burn while blocking to push away your enemy. Such a move will cost you one super meter bar and can effectively stop an enemy's attack.

Tech roll - when youre about to land on the ground after being knocked over, you can press any button to perform a backwards roll - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

Tech roll - when you're about to land on the ground after being knocked over, you can press any button to perform a backwards roll. It's a very important move which lets you escape from further attacks.

Wake up attack - just like with the tech roll, when you're about to land on the ground after being knocked over, you can perform a special move. Instead of trying to stand up, your character will immediately begin the attack. Waking up with the right special move will let you surprise your enemy and stop his attack.

Super move - each character has a special move which drains all four power bars - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

Super move - each character has a special move which drains all four power bars. Such attacks can be usually blocked just like any other, so it's recommended to perform them at the end of a combo. For example by using it at the end of a "[2],[2]" combo, like a special attack.

Charging the super meter - the super meter charges each time you receive or deal damage. Additionally, performing super attacks charges the meter even if you miss the enemy. Hitting the enemy with super attacks loads the meter the fastest.

Throws - each character has two basic throws - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

Throws - each character has two basic throws. Throwing the enemy backwards is performed by pressing the throw button and [2]+[3]. Throwing the enemy forward can be performed by pressing forward and the throw button or >+[2]+[3]

Blocking throws - to break out of an enemy's throw, press the throw button right after the enemy grabs you.

+[3] - a very powerful and rather slow attack hitting high and beginning a juggle, letting you land more hits without having to worry about him blocking - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide+[3]" - a very powerful and rather slow attack hitting high and beginning a juggle, letting you land more hits without having to worry about him blocking - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough">

">+[3]" - a very powerful and rather slow attack hitting high and beginning a juggle, letting you land more hits without having to worry about him blocking. You can press and hold "[3]" to slow down the attack (and wait for the right moment), however it doesn't influence the damage.

"<+[3]" - a very strong and rather slow attack hitting medium and starting a juggle by knocking the enemy against a wall or edge of the screen, letting you land more hits without having to worry about him blocking. You can use this attack to push your enemy to the next level of the stage, assuming he hits the right edge of the stage. You can hold down [3] to slow down the attack (and wait for the right moment), however it doesn't influence the damage.

">>+R" and "<<+R" - at the cost of two super meter bars, you can perform a faster version of ">+[3]" and "<+[3]". It's however possible only right after a successful attack or block. ">>+R; <<+R" both use up lots of energy, but can be very useful, especially to push an enemy out of the arena or juggle a crouching and blocking enemy.

Jump + attack - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

Jump + attack. Each character can perform three types of jumps (^+>,[1]; ^+>,[2]; ^+>,[3]). Their main advantage is that they deal decent damage and can be the start of bigger combos (including attack strings). Jump vary not only in damage, but also in how they affect your enemy.

Jump + heavy attack "^+>,[3]" deals the most damage and knocks down a standing enemy, making it hard to begin combos starting with slower attacks by using it. It brings down an airborne enemy much faster than the other jumps. If you find it hard to continue a combo after a heavy attack jump, try with a weaker one.

Jump + medium or weak attack "^+>,[1]; ^+>,[2]". Both jumps have a very similar effect. They don't knock down a standing enemy and are slower in bringing an airborne enemy to the ground. That makes them great for beginning combos and connecting series of attacks. Very little difference makes it possible to use the medium attack instead of the weaker version in almost each situation. If you find it hard to continue a combo after a heavy attack jump, try with a medium one.

v+[3] - an undercut hitting on low and knocking down the enemy - Injustice Gods Among Us: Combat - basics, tips, combat guide - Basics of combat - Injustice: Gods Among Us Game Guide

"v+[3]" - an undercut hitting on low and knocking down the enemy. It deals mediocre damage and is mostly useful because of the low hit. It can be effectively used to stop an incoming enemy.

"v+[1]" - an attacks which knock the enemy into the air, unfortunately the big delay after performing it and the relatively short time the enemy's in the air make it hard to make the most out of it. IT can be sometimes used to begin a combo, but using it to connect series of attacks isn't recommended because of the slow speed and mediocre damage.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or NetherRealm Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.