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Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Terms and shortcuts Injustice: GAU Guide

Last update: 30 June 2020

"K" Knock down - Attacks and combos marked as "knock down" cause the enemy to be knocked down to the floor. Usually these attacks cannot be continued with a combo or let you add just a single hit, except for situations when your enemy is beside a wall or your character has some rare skills like traps or mines.

"St" Stun - Attacks marked as "stun" make it impossible for the enemy to perform any moves for a short time. Such moves let you connect attack sequences into longer combos.

"O" Open - Combos marked as "open" have a fast ending and let you lead out special moves without breaking the combo.

"J" Juggle - Combos and special attacks marked as "juggle" knock your enemy into the air and let you continue to the combo in any way with special attacks and combos. An example of "juggle" are attacks like <+[3] and >+[3]. Tossing attacks which haven't been marked as juggle cannot be continued with a combo.

"Sp" Special stance - Some characters in the game can enter a "special stance" which grants them access to additional attacks. Entering such a stance usually makes it impossible to use the basic range of attacks.

"Dmg" Damage - Columns marked as "Dmg" or "Damage" give you an approximate damage dealt with a given attack or combo without breaking the hit counter.

No of hits - Columns marked as "hits" specify where the first hit of the attack or combo hits. Shortcuts used in these columns are described below.

"h" High - An attack which hits "high" can be blocked while standing and doesn't hit a crouching enemy.

"m" Medium - An attack which hits "medium", can be blocked while standing and crouching, hits both a standing and crouching enemy.

"l" Low - An attack which hits "low" can be blocked while crouching and goes through the block of a standing enemy.

"a" Above head - An attack from "above head" can be blocked while standing and goes through the block of a crouching enemy.

"Unb" Unblockable - "unblockable" hits are those which cannot be blocked while standing or crouching.

Weak characters - strong character. The division into weak and strong characters is present in the "Arenas" chapter because of the way they can interact with objects on the arenas. It's a very general division, as some characters, despite being assigned to a given group, have their own special ways of using certain objects. Whether a character is weak or strong doesn't affect its overall efficiency. It's more an effect of the characteristics of the DC Universe heroes.

"Weak" characters - Catwoman, Joker, Batman, Nightwing, Arrow, Harley Quinn, Raven, Deathstroke, Killer Frost, Flash

"Strong" characters - Doomsday, Cyborg, Superman, Grundy, Lex Luthor, Aquaman, Wonder Woman, Hawkgirl, Ares, Shazam, Bane, Black Adam, Sinestro, Green Lantern.

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