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Impire Game Guide by gamepressure.com

Impire Game Guide

Table of Contents

Communications Meltdown | Chapter IV - The Lord of the Kings - warrant A Impire Guide

Last update: 11 May 2016

Most of the enemies in your prison are heroes. Use them to train minions or in the Extractor.

Main quest: The Council of the Cities

You have to find resources to play count against count. Oscar won't agree to kill anyone of them.

You first task is to explore the tomb, under the place where the council debates. Kill few knights, open few chests and you get a new task.

You have to destroy all alarm devices - Communications Meltdown - Chapter IV - The Lord of the Kings - warrant A - Impire - Game Guide and Walkthrough

You have to destroy all alarm devices. They look like overgrown alarm clocks. They are marked on the map. When you destroy all four, a group of hero appears who will try to repair devices. Kill them.

Then you have to kill three messengers in the tomb.

When you finish them, Oscar will be pleased and order to make two items in the forge (coins and dagger) - Communications Meltdown - Chapter IV - The Lord of the Kings - warrant A - Impire - Game Guide and Walkthrough

When you finish them, Oscar will be pleased and order to make two items in the forge (coins and dagger). Send them in the particular place and the war between counts begin. Raiding this place ends mission.

Secondary mission: An Unrefundable Loan

Your Advisor noticed activity of a rich man, who tries to send his goods nearby your seat.

This mission is a neverending source of gold. To complete it, you have to raid all the time - I was making it through all the main quest and reached only 30%.

Secondary mission: Master of the Minions

At some point at the beginning, few enemy imps appear in your dungeon. Baal himself should take care of them.

Only one of further groups will have an information where you have to go, to stop those raids. Send there very strong Squad.

When you Squad returns, you'll be informed that it's... Malister Crueely who is sending those creatures.

Somehow he survived your assault from the first mission. Oscar claims that he'll get him.

Secondary mission: Incoming Heroes

This isn't a proper mission (does not appear in the final statistics).

You need to stop a wave of heroes going to your dungeon.

If you have only three Squads, it may be difficult: train more units to stop enemies. If you have four Squads, you should make it. They + Baal should be enough.

There'll be 3-4 troops of heroes.

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