Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Impire Game Guide by gamepressure.com

Impire Game Guide

Table of Contents

For Whom the Cowbell Tolls | Chapter II - The Once and Coming King Impire Guide

Last update: 11 May 2016

The first mission of the new Act. You get an access to Monster Den.

Treasures guards: Fire Warlock and Albino Ratman.

Main quest: Become Clan Chief

You need to kill a Clan Chef called Red Bull.

Your first task is to get inside and under the Bull's pyramid. To begin with, deal with everything outside and only then go inside.

When you get there, search around and look for gold. You'll find also Red Bull's brother, Red Fajv, who'll offer a help and a Minotaur for Oscar's sofa. He'll show where you can find a Talisman, necessary to survive in Bull's dungeon.

During wandering, you'll run into few groups of minotaurs who shouldn't be problematic. The biggest problem is to open the main gate and killing the Red Bull.

To get there, you have to solve a riddle - place color orbs like on the screen above - For Whom the Cowbell Tolls - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

To get there, you have to solve a riddle - place color orbs like on the screen above. Oscar's hints are worthless and cannot be played second time.

When you pass this, you can enter the throne room. But before you move there, send one of your Squads for Tonic of Tremenduosness.

First portal takes you to the chamber with acid and hurts you quite hardly, only strong units survive - For Whom the Cowbell Tolls - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

First portal takes you to the chamber with acid and hurts you quite hardly, only strong units survive. In the second chamber you need to kill a Hero, who guards the chest. Tonic multiplies Baal's damage several times.

The very battle with Bull is demanding: only Baal can enter his room - For Whom the Cowbell Tolls - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

The very battle with Bull is demanding: only Baal can enter his room. Every other units is immediately killed. What is more, additional Minotaurs appear every now and then. When they aim you, move to your troops for protection.

The battle may take several minutes.

Secondary mission: Slaughter Chics

After visitation of F.A.K.E. agent, who shouts at Oscar, your Advisor has to kill... chickens. Get to the chambers with them and begin the slaughter. There is 17 birds to kill.

Secondary mission: Raid Hermits

Raid place looking like a mountain. You find there Hermits, who were seen to have an interesting chest. Take it.

After a pilgrimage, you'll see that there are some old papers instead of gold. Oscar will gladly put it into his library.

Secondary mission: Get Weapons

This quest is tricky. You have to raid abandon cart with weapons. But it turns out to be a trap. Your Squad will return disarmed and beaten up.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Paradox Interactive or Cyanide Studio. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.