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Impire Game Guide by gamepressure.com

Impire Game Guide

Table of Contents

Causing the Disease | Chapter I - The Dark Arising Impire Guide

Last update: 11 May 2016

This mission is still kind of a tutorial. But this time your task is harder. Here also achievements begin. From now on heroes are important money-training factor and use a new technic to get into your dungeon - they set up ladders in random places.

Main objective: Spread Entrax

This mission requires to perform raid at City Hall's Archives. Equip a Squad and send it there.

When Squad returns, explore undergrounds. On so far discovered area you find sex chambers. Three are rooms which can be repaired and added to your kingdom: Workshop, Prison and Training Room. In one of these you find table with cards and treasure chests in remaining ones.

In majority of them you find two-three Skeletons which are very weak shooters. Defeat them with your Squad. But when you open a chest, be careful: a Fire Warlock appears.

He can destroy your squad and hero very quickly and has lot of HP - Causing the Disease - Chapter I - The Dark Arising - Impire - Game Guide and Walkthrough

He can destroy your squad and hero very quickly and has lot of HP. A good tactic is to attack him with two squads, decrease his health about half, teleport out your troops, heal them and attack again. In the meantime, you can use a Lightning on him. Every chest contains 10 gold.

First of all you need to get into a room with door, which lead to the sewers. Here you obtain a new quest (Scirazzia's Heirloom). Now you can freely explore sewers. Every now and then you'll be attacked by Ratmen but they aren't dangerous.

When you get deeper, you'll see a place where you have to leave a poison.

This mission isn't too demanding. You have to find seven such places. To reach one of them, you need to use two levers what opens the door.

In the dungeons, you'll find few squads of Ratmen and heroes. They shouldn't be problematic, if your squads are full and fed. The only problem you may have with a Big Ratman in the locked room.

But if you have three Squads on third level, it should be easy - Causing the Disease - Chapter I - The Dark Arising - Impire - Game Guide and Walkthrough

But if you have three Squads on third level, it should be easy.

Secondary mission: Basic Rooms

Got an army: build Nursery and Kitchen.

Secondary mission: Scirazzia's Heirloom

You need to get into room with cards on the table. There are three heroes you need to kill.

Secondary mission: Smuggling Booze

In one of sewers' room you find three heroes guarding a number of barrels. Kill them and you obtain this mission. Make raid, to convince peasants to selling your booze. You need six raids: three to force an innkeeper to spread your booze and three others (with time limit) to take your money.

Secondary mission: Healing Caravan

This mission appears when you put several barrels in sewers. To finish it, you have to make poison in the Workshop and poison the Caravan during a raid. You have to have a good Squad for this mission.

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