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Humankind Guide

Humankind Guide

Once upon a time Humankind Guide contains Beginner's Guide and best tips to develop civilization and army, to culture, districts, currency, fame and resources. We describe all mechanics like religion, civics system, technologies, dispatch and also system requirements.

This guide to Humankind will help you get acquainted with the basic rules of the game and with further chapters, support you in your quest to lead your nation to victory. In the tutorial you will find information about the first steps in the game, the basics of development, and a handful of starting tips. Humankind is a strategy where you need to plan your moves not just a few turns ahead, but also keep in mind the long-term development of your nation.

In addition to the beginner's guide, our guide offers insight into the world of the game and explains the most important mechanics governing it. Territories, outposts and cities are the bread and butter of development. Developing means raising an army, which can be used to expand the borders of our nation or defend against other civilzations' attempts to destroy us. Your nation can change its culture after every era. New culture level means new opportunities and better bonuses, including the ability to recruit special units or build unique districts for your city.

The game is based on several currencies and resources which steady supply is the key to victory. Those include food, industry points, money, or science points. These 4 currencies form an acronym: FIMS. That's not the end - each city is defined by statistics such as Morale, Stability and Influence. When it comes to the latter, we are talking about a special currency needed for establishing new outposts and adding newly acquired territories to your dominion. Sound familiar? Yes - other titles from Amplitude Studies used the same mechanics. If you had an opportunity to play Endless Legends or Endless Space, you'll feel right at home (you'll even recognize some icons)

The guide also includes an extensive section on special mechanics, such as religion, the civics system, technology and diplomacy. Each section offers tips that will help you grasp the concepts presented above. A separate part of the guide has been dedicated to warfare, explaining actions such as preparations, conducting battles and laying sieges. Unlike the classic 4X strategy equivalents, e.g. Civilization 6, in Humankind units are combined into armies that conduct battles in a separate mode, although still on the main map of the game. The last chapter of the guide is dedicated to Fame a marker that serves as a measure of your progress - to achieve victory, you need to have more points than the remaining nations. The ways of gaining fame are listed in a separate chapter of the guide - How to win the game.

Humankind: Quick Starting Tips

  1. Divide your units into groups: once you get additional units, consider splitting your army into two groups. Simply click on the unit portrait (or select several units) in the army screen and give the order to move. You can freely split or fuse armies, as the action only costs movement points. More units on the map will help you with exploration, hunting, or finding bonuses scattered around the map.
  2. Explore the map in search of Scientific Curiosities: these finds are definitely worth it. Each Scientific Curosity provides you with additional science and influence points. The latter is needed for capturing new territories and developing cities. Moreover, finding these bonuses is safer than fighting animals, often a better way to advance to a new era.
  3. Build an outpost: all your units have the ability to build outposts - buildings needed for attaining control over a given territory. Gather Curiosities to gain Influence Points. Each region has set boundaries that will not change throughout the game. The outposts are a first step on the path to build cities and gather resources. The game will help you by showing which location in the given territory is the most resource-rich. Look for fields with a lot of rivers and forests. Avoid swamps and rocky or desert regions. Such zones are not viable for the creation of your first city.
  4. Collect Era Stars to advance to the ancient era: In the Neolithic era, there aren't many development options. To establish a city and really begin the game you need to advance to the Ancient Era. Without a city, you will not be able to train new units or build further cities, acquire technology or introduce new laws. Cities are the backbone of your empire.
  5. Choose a culture that fits your situation on the map: as you advance to the next era, you can choose a leading culture. This will not only distinguish you from other nations, but also provide unique bonuses, districts and units.

For more tips to help you get started, check out the following page of the walkthrough: Beginner's Guide.

Humankind: First Match

Your first game in Humankind may be a bit overwhelming a first, but the game is designed in such a way as to smoothly introduce the player into the game world. At the very beginning, some of the mechanics are locked - you'll receive access to new tools and ways of governing the nation every few turns. Our guide focuses on all features and mechanics that become available during the first 20-30 turns.

  1. Beginner's Guide

Humankind: Basics and Main Mechanics

Humankind is a pretty complex strategy game, offering numerous mechanics and elements that make it more and more difficult with each technology and era discovered. Each city has to have access to a few resources that are necessary for growth. Cities should be constantly developed, all the while taking care of stability and population growth. The game becomes more and more complicated as you go along. Don't worry - our guide will help you overcome these obstacles.

  1. Outposts - what are they, where to build?
  2. Outposts - claiming territory
  3. Territory - Connecting with the city

Humankind: Development, cities and expansion

The guide for Humankind contains numerous tips for growth and expansion. A budding civilization needs to take care of many aspects of growth, but here is where cities or territories with a certain specialization come into play. Larger population limits, strategic and luxury resources, or wonders have a serious impact on the growth of your civilization. Visit the guide for more info.

  1. Cities - How to build them and where?
  2. Cities and their features
  3. Basic resources
  4. Population and specialists
  5. Stability
  6. City Districts
  7. Infrastructure

Humankind: Eras, Cultures and Diplomacy

In addition to developing his territory, the player in Humankind must maintain good relations and conduct effective diplomacy with the remaining nations. In addition, at the end of each era, you can choose a new culture that can completely change the style of the game. The sections below received detailed descriptions of this aspect of the gameplay.

  1. The Ancient Era - how to advance?

Humankind: Warfare

Warfare in Humankind is a quite complex subject. Waging wars, sieges, skirmishes in not yet captured territiories are a large portion of the gameplay. Almost every unit has a special skill up its sleeve that can change the outcome of the battle in your favor. Our guide describes all these elements and offers numerous tips on this topic.

  1. Units - movement and combat
  2. Units - how to increase your army?

Humankind: PC system requirements

  1. Operating System: 64-bit Windows 7
  2. Processor: Intel Core i5 (fourth generation) or AMD FX-8300
  3. Memory RAM: 8 GB
  4. GPU : Nvidia GeForce GTX 770 or AMD Radeon R9 290 with DirectX 11 support
  5. Disk Space: 25 GB

Recommended system requirements can be found on a separate page (System Requirements) of our guide.

About Humankind Guide

Author : Mateusz "mkozik" Kozik for gamepressure.com

Translator : Mateusz "Ictius" Sawka

last update : September 6, 2021

Use the comments below to submit your updates and corrections to this guide.

Humankind Video Game

  • genre: Strategy

  • developer: Amplitude Studios
  • publisher: SEGA
  • platform: PC

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