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Hitman: Absolution Game Guide by gamepressure.com

Hitman: Absolution Game Guide

Table of Contents

The Arena - Exploring the arena | 13: Fight Night Hitman: Absolution Guide

Last update: 11 May 2016

General objectives of the stage: The Arena is the second stage of thirteenth game mission and it can have a different course, depending on your decisions made in the Patriot's Hangar stage. Regardless of course of events it is worth to carefully explore this area, finding some valuable items.

Note - if you've used a keycard to get to the area, you can start exploring the location right away. If you intend to fight with Sanchez on the ring, you'll be able to explore the arena only after defeating him (this is also optional, because after the fight you can go to the exit).

1 - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide
There is nothing interesting on the lower level of the arena, so sooner or later youll have to get to its upper levels - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

There is nothing interesting on the lower level of the arena, so sooner or later you'll have to get to its upper levels. In order to do this, you may use one of passages shown on the above screen. If you have any disguise, then no one should stop you. Otherwise you will have to distract enemies guarding those passages, for example by throwing a bottle found at the bar.

On the upper level of this location you may encounter many security guards, regardless of the difficulty settings - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

On the upper level of this location you may encounter many security guards, regardless of the difficulty settings. So if you do not have any disguise or use factory guard disguise, then you have to remember about observing opponent's moves and stay hidden. If you have Patriot's entourage disguise (or The Patriot disguise), you can freely move over entire area, except VIP box described below and areas unlocked with a keycard.

A good idea to obtain factory guard disguise (if you need one), is getting to the fenced armory - there are two gates leading inside - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

A good idea to obtain factory guard disguise (if you need one), is getting to the fenced armory - there are two gates leading inside. You need a keycard to open those gates (the same one, which you have found during exploration of the hangar).

Regardless of the difficulty setting, there is a single enemy in each armory room - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

Regardless of the difficulty setting, there is a single enemy in each armory room. The person from the left room can be easily stunned from behind.

The person in the right room sits on the couch, so it is best to distract him with a throwable object - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

The person in the right room sits on the couch, so it is best to distract him with a throwable object. In both cases try to quickly hide bodies in the box in the armory, so they won't be spotted by a guard patrolling a nearby corridor. Except obtaining disguise you may look around the armory, finding remote explosives, C4 bricks, Ilyon R700 sniper rifle and Worn M590 12Ga shotgun.

The last of interesting rooms on the upper level is a VIP box, which can be entered from the balconies side - The Arena - Exploring the arena | 13: Fight Night - 13: Fight Night - Hitman: Absolution Game Guide

The last of interesting rooms on the upper level is a VIP box, which can be entered from the balconies' side. This place is occupied mainly by Patriot's men, so I do not recommend their disguise. Unfortunately, using factory guard disguise is also not 100% safe, because on all difficulty levels there is a single guard in the area. So you should distract him somehow, thus getting an access to the VIP box in order to collect evidence left there.

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