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Hitman: Absolution Game Guide by gamepressure.com

Hitman: Absolution Game Guide

Table of Contents

Old Mill | 11: Dexter Industries Hitman: Absolution Guide

Last update: 11 May 2016

General objectives of the stage: Old Mill is the second stage of Dexter Industries mission and it is definitely shorter than the previous one. Your main objective is to cross the titled sawmill, where you can encounter only few enemies or a large bunch of them, depending on the difficulty level.

Use the stairs and carefully approach the main mill room - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

Use the stairs and carefully approach the main mill room. On higher difficulty levels you'll encounter here a first enemy (screen above) and in this situation it would be good to eliminate him, especially that there is a container and a closet nearby, where you can hide up to four bodies.

Regardless of whether you eliminated the mentioned guard or not, you should get interested in a fuse box shown on the above screen - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

Regardless of whether you eliminated the mentioned guard or not, you should get interested in a fuse box shown on the above screen. After you sabotage it, another guard will come here, so you'll be able to neutralize him easily. If you do not want to eliminate anyone, you can skip this step or use the opportunity to sneak past the guard, when he checks the fuse box.

After getting into mill main room, collect the evidence lying on the TV set (if you have sabotaged the fuse box according to my suggestions, you should have no problems now) - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

After getting into mill main room, collect the evidence lying on the TV set (if you have sabotaged the fuse box according to my suggestions, you should have no problems now). Now you have to decide how you want to get to the exit. First of all you can use nearby objects to distract subsequent guards luring them towards the starting point and them eliminating them safely. On higher difficulty levels you will have to do it with at least two persons.

If you prefer to avoid confrontation, you have to choose the method of reaching other end of mill - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

If you prefer to avoid confrontation, you have to choose the method of reaching other end of mill. First option is to grab a right edge shown on the above screen and walk over the ledge, Unfortunately you can get spotted easily, but on the other hand you could stop on a small balcony which can be used to distant attacks (e.g. with usage of Silverballers).

The second option is much more interesting and it involves choosing a passage located left from the console where guards were playing (screen above) - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

The second option is much more interesting and it involves choosing a passage located left from the console where guards were playing (screen above).

After getting to the end part of the main mill room, youll encounter one or two new enemies - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

After getting to the end part of the main mill room, you'll encounter one or two new enemies. The easiest way to resolve this situation is to use Instinct to reach the stairs as fast as possible. You could also get them from behind and stun them, kill them from a distance or use throwable object to distract them. Take this opportunity to look for a key card lying near the stairs (unless you have one already.

Regardless of whether you acted with the last group of enemies, go up the stairs to the upper level - Old Mill | 11: Dexter Industries - 11: Dexter Industries - Hitman: Absolution Game Guide

Regardless of whether you acted with the last group of enemies, go up the stairs to the upper level. Cross the empty room and then walk over the ledge, Before you use the door leading to the next location, it would be good to collect AH 74U submachine gun lying nearby.

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